It took me a couple tries to get past that second attack, but I got it right eventually. I liked the frictionless restart and that it lets you walk to the other side of the boss to safely charge up your sword attack.
Outstanding art and music. The consistency of the attack patterns adds an interesting element of memorization. Would be interesting to see how that plays out in a larger scope. The boss should be able to turn around though else the challenge disappears.
Man, kill this fool! Loving the tasty throwback graphics and music. The one-shot kill makes it harder than it looks, until you figure it out and then it looks harder than it is. Watch out for this developer - I expect great things from them in the future
Comments
It took me a couple tries to get past that second attack, but I got it right eventually. I liked the frictionless restart and that it lets you walk to the other side of the boss to safely charge up your sword attack.
Outstanding art and music. The consistency of the attack patterns adds an interesting element of memorization. Would be interesting to see how that plays out in a larger scope. The boss should be able to turn around though else the challenge disappears.
Surely it could use more screen shake =P
The game was good, art was very cool and very retro.
This game is silly, and I like it :) The sword powering up camera shake is just perfect.
Man, kill this fool! Loving the tasty throwback graphics and music. The one-shot kill makes it harder than it looks, until you figure it out and then it looks harder than it is. Watch out for this developer - I expect great things from them in the future