Great art and solid gameplay. Although, in practice I was too busy running away to make note of what effect each combination of runes had and whether I should move closer to the enemy before casting.
thegrimsqueaker
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This is really cool! I think it would be nice if the endgame screen displayed how many coffees you consumed.
Sidenote, I had to play the browser version because the windows download wouldn't launch for me. I haven’t done any troubleshooting yet but I’m wondering if it’s caused by a colon in metadata.txt since I’ve seen that cause this exact behavior.
Really good! The gameplay feels satisfying on its own and the timing is just right for the player to feel like they almost/barely made it, pulling them in for another round (or ten). The only thing I would suggest is adding a way to restart immediately from a gameover, instead of having to go back to the menu every time.
FYI the windows build doesn't work. As far as we can tell it’s because of the colon in metadata.txt
But I figured out a workaround to run your game, and I’m glad I did because it’s good! I especially like the tone of the writing and the voice acting and the sound design in general. The final sequence was a bit of a struggle because I tried to run past enemies and performance would tank if even a few of them weren’t dealt with.
This was cool, although I also got stuck trying to figure out how to move diagonally and ended up downloading the mac version so I could look at the source code. (it’s Q and E for those wondering) It’s an interesting concept, I hope you keep working on this!
One thing, it doesn’t say you can capture pieces from the side, but I was able to. I'm not sure if that's a bug because I can’t figure out how I could win without doing that.