Addictive and stylish!
However, I think not being able to retry the same boss is a significant flaw. I'm sure every version of the fourth boss has some solvable pattern, but since you need to fight three other bosses before retrying and you might get a different version the next time, there's no good way to learn what the pattern is! I think I understand why Survivor and Hunter are balanced the way they are, and they seem like well-designed modes, but adding another more casual play mode with same-boss retries would make the game easier to get into.
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Robz Rush's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Boss Design | #17 | 2.704 | 3.200 |
Gameplay | #18 | 2.535 | 3.000 |
Creativity | #18 | 3.043 | 3.600 |
Overall (Primary Criteria) | #19 | 2.704 | 3.200 |
Graphics | #21 | 2.874 | 3.400 |
Sounds and Music | #23 | 2.366 | 2.800 |
Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Were any of your assets made before the jam? If so, what were they?
1. Fonts, 2. Music tracks, 3. SFX
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