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Metal Junk Fighter's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
CONTROLS | #57 | 2.558 | 3.000 |
USE OF THEME | #59 | 2.345 | 2.750 |
SOUND/MUSIC | #68 | 2.558 | 3.000 |
Overall | #69 | 2.434 | 2.854 |
BOSS DESIGN | #70 | 2.345 | 2.750 |
FUN | #73 | 2.239 | 2.625 |
ART/VISUALS | #80 | 2.558 | 3.000 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Game's take on the theme
Your mech breaks down after crash landing on the planet where the tournament is held. You need to repair your parts with the remains of it you can find and with items dropped by the bosses when they die.
Does your game utilize the PlusMusic plugin?
No.
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Comments
Crisp enemy designs and good telegraphing on the plant boss, but if there was a tell or a way to dodge the beam for the second boss I couldn't work it out.
The game is fun! A bit unbalanced though. Badly my character disappear after the fight!
very fun! I was surprised by how polished it was, with very interesting gameplay, well done!
Nice work, the attacks patterns were interesting, and the swap of weapon is good and makes the fights more dynamic. There are a few things with graphics that could be improved, for instance the import options of the sprites in unity should not use any compression, so that you get the crispy pixel art look (altho I'm not sure that's what you were going for?), and also you should consider having the same pixel ratio for all your sprite to make it look better, especially the cloud of green poison (I guess?) from the flower.
A lone warrior fighting in his mech in a galactic tournament! Pride of humanity is at stake! This kind of setting is what games were made for! I'm pumped just thinking about it!
But there are two fights in the game, so that means it's the semi-final and final of the tournament?
I like that you have a ranged and melee option. Also getting hit lowers your mechs performance - that's a nice touch.
Anyway, nice job!
Not bad, I feel like there could be better indicators of when the bosses are attacking. The first boss being centered in the middle led me to sort of hold middle mouse with the gun and just keep moving around on the edges. The second boss felt a little unfair with the beam coming out seemingly instantly. A bit more telegraphing in the moves will definitely help! Nice game overall!