Very fun game!
Zeldatechie
Creator of
Recent community posts
Yeah there were some things we had to cut due to time constraints so we missed out on some important details. The gravestones do have visuals to indicate when it's landing, there is a shadow that appears when it starts to fall. It took us a while to try and find a good balance because at some point it was really easy to dodge by simply walking around. We even timed the gravestones throws to about the same amount of time that the dodge recharges so that it always felt like you just barely made it!
Not bad, I feel like there could be better indicators of when the bosses are attacking. The first boss being centered in the middle led me to sort of hold middle mouse with the gun and just keep moving around on the edges. The second boss felt a little unfair with the beam coming out seemingly instantly. A bit more telegraphing in the moves will definitely help! Nice game overall!
There is music and audio, however, Unity's Web GL builds while still better than before still has bugs and we were unable to iron them out before launch. It's possible the audio may have been bugged when you were playing. Hopefully you still enjoyed playing the game. Thank you so much for the feedback!
Great game. Managed to beat it first try even on trackpad! One thing to note, I would like if the player was a little easier to see, perhaps like a white outline or something to distinguish it from the projectiles from the enemies, at time I felt like I got hit because I was confused as to what was what. Otherwise awesome game!
Thank you very much for the wonderful feedback! Yeah I agree we missed the mark on that one. It was difficult to try and incorporate the 2d/3d mix without it looking weird and overlooked that little detail. The projectiles were a scope change and it was a bit hacked in but I think it worked out well! Thank you for playing the game, did you beat it perchance?