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Warlock Mayhem's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
USE OF THEME | #17 | 3.623 | 3.800 |
FUN | #67 | 2.384 | 2.500 |
Overall | #67 | 2.543 | 2.667 |
SOUND/MUSIC | #72 | 2.479 | 2.600 |
BOSS DESIGN | #74 | 2.193 | 2.300 |
CONTROLS | #82 | 2.098 | 2.200 |
ART/VISUALS | #85 | 2.479 | 2.600 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Game's take on the theme
In this game, you have to collect items on the floor such as rocks and sticks, which you can then use as weapons or craft them into new weapons.
Does your game utilize the PlusMusic plugin?
No
Did you use any third-party plugins other than PlusMusic?
The only additional plugin (if this counts as one) was Unity's experimental cell-shader. I did also use two sound assets that were not made by me. These include the background music and the attack sound effect (full credits in the game page).
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Comments
I liked your concept a lot and I thought the boss had a lot of cool visuals! I like your take on the theme, but the theme also works against you because the fight is slowed by the crafting. Maybe using hotkeys of some sort would help? Overall, fun cute game!
That felt good to play, but the crafting needs some simplification, or at least we should be able to drag stuff quickly without loosing control on the items. It really slows down the game while we sould be running for our life at that moment. The visuals and effect are great and the music fits nicely too, well done!
I like the idea but it needs polish! but i'm not gonna lie i had some fun playing it!
That was pretty fun, although the crafting menu was a bit iffy - Snow from LTP
Thank you for playing! Yeah, it seems like the crafting menu needed much more improvements.
the visuals were fun and all the animations felt rly well made. i liked the crafting system and that you get different materials when you kill a boss. items got stuck on the crafting menu a lot which made it hard to actually make stuff but otherwise was fun!
Thank you for playing and providing feedback. I noticed the issue with the items as well when I moved them around fast but didn't get a chance to provide a fix.
Charming visual design--the attacks and particle effects were particularly nice, as well as being clearly readable. The crafting submenu slowed down combat a bit, and switching between collecting/crafting/equipping items could have been more efficient. The music fits the tone of the game well, but the volume is mixed pretty low.
Thank you for playing and providing feedback!