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Fool of the Trade's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
WINNERS | #3 | n/a | n/a |
USE OF THEME | #16 | 4.000 | 4.000 |
Overall | #24 | 3.710 | 3.710 |
BOSS DESIGN | #33 | 3.667 | 3.667 |
ART / VISUALS | #43 | 4.000 | 4.000 |
FUN | #44 | 3.556 | 3.556 |
CONTROLS | #49 | 3.481 | 3.481 |
SOUNDS / MUSIC | #56 | 3.556 | 3.556 |
Ranked from 27 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Game's take on the theme
You exchange items with bosses to earn new skills or take some from them !
Did your team create the vast majority of art and music during the game jam?
100% art and music was created by the team during the jam
Did your game use PlusMusic?
no
Did your game use Playroom?
no
Did your game use generative AI art?
no
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Comments
The art and the music are good, I liked the weapons and attacks logic
I'm in love with this game!!! It's very challenging and I couldn't beat the last boss... but I'll be back. You did an amazing job in just a month!
Thanks a lot mate! 🙂
I loved the smooth asset look, I loved the design of things. It was a little overwhelming and the attack felt slightly delayed. I felt like I could grab and hold like all things all at once, and this was overwhelming and that wheel kept popping up and was a little distracting in game, it was ok for the tutorial 3/5
Thanks for the feedback! I unfortunately couldn't think of a better way than the wheel thingy to handle a pick and exchange inside of fights
I still think it was the best way tho 🤷♂️
i would like to give this one another go. I wanted to explore this more. Will check it out again tomorrow! Thanks!
Its a shame because it looks good but it doesn't open to me. Don't know why.
I will provide a windows build this week-end!
Awesome, i will try it for sure!
I like the mechanic of exchanging weapons with the bosses. It gives a feel of improvising weapons instead of specializing. It's fun. The bosses need to do more than just walk, but the game is promising