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Boss rush star otello's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
USE OF THEME | #166 | 2.667 | 2.667 |
CONTROLS | #188 | 2.667 | 2.667 |
BOSS DESIGN | #224 | 2.333 | 2.333 |
FUN | #228 | 2.333 | 2.333 |
Overall | #248 | 2.292 | 2.292 |
ART / VISUALS | #265 | 2.417 | 2.417 |
SOUNDS / MUSIC | #332 | 1.333 | 1.333 |
Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Game's take on the theme
X button changes the polarity of the ship, same colored bullets will heal the ship instead of hurting it
Did your team create the vast majority of art and music during the game jam?
no
Did your game use PlusMusic?
ni
Did your game use Playroom?
no
Did your game use generative AI art?
yes
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Comments
Like the Star Fox style graphics but it gets too chaotic. I like the art of the first boss but it doens't feel like it does anything. It's good for your first project on Godot. Good luck
Very interesting perspective, great game
Neat idea - it's fun to play. Menu art and some music/sfx would go a long way!
Interesting concept, could be turned into something very fun.
Simple and fun, nothing fancy 3/5
Very Ikaruga-esque! I love the way the game is presented and its very cool that way! But it can be a bit too chaotic sometimes, I think it's best to pace out the enemy bullets so there is some breathing room in between each bullet bursts.
But I do like your novel movement mechanics and the way it has this pseudo 3D feel to it (is it 3D?)
Nice concept but felt a little flat, loved the control scheme though very easy to pick up :)
it's a cute concept that can work well (e.g. sonic forces' bullet hell sections), but it feels like things are really hard to follow in this one. it might have worked better as a top-down shooter?