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A jam submission

AngealousView game page

A boss rush of divine quality.
Submitted by JeJuneCartoons — 16 hours, 42 minutes before the deadline
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Angealous's itch.io page

Results

CriteriaRankScore*Raw Score
USE OF THEME#883.1673.167
SOUNDS / MUSIC#1303.0423.042
Overall#1323.0073.007
ART / VISUALS#1363.3333.333
FUN#1432.9172.917
BOSS DESIGN#1482.8752.875
CONTROLS#1822.7082.708

Ranked from 24 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Game's take on the theme
You start with a large moveset, but must give one up to continue to the next boss.

Did your team create the vast majority of art and music during the game jam?
I'm gonna say yes but I'll break it down a bit for transparency sake: I made the - code - 3d models - Non-Player Animations - non-Icon graphics & UI - levels - Sequences - game design - etc.. I did not make: - The OST (Thanks to [ADnova](https://freesound.org/people/ADnova/) on freesound) - Sound Effects (Though I did edit them) - Icons (Got from games-Icons.net) - Player Animation (Thanks Mixamo!)

Did your game use PlusMusic?
No

Did your game use Playroom?
No

Did your game use generative AI art?
No

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Comments

Viewing comments 22 to 21 of 22 · Next page · Last page
Submitted(+2)

Felt like sometime from the same era as Quake 2, hub selection and everything. The flight controls were fun to use and the boss designs are crazy, including epic stage transitions. The music feels otherwordly and experimental, but gets you in the mood. Really well done!

Developer

Thank you very much!

Viewing comments 22 to 21 of 22 · Next page · Last page