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Angealous's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
USE OF THEME | #88 | 3.167 | 3.167 |
SOUNDS / MUSIC | #130 | 3.042 | 3.042 |
Overall | #132 | 3.007 | 3.007 |
ART / VISUALS | #136 | 3.333 | 3.333 |
FUN | #143 | 2.917 | 2.917 |
BOSS DESIGN | #148 | 2.875 | 2.875 |
CONTROLS | #182 | 2.708 | 2.708 |
Ranked from 24 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Game's take on the theme
You start with a large moveset, but must give one up to continue to the next boss.
Did your team create the vast majority of art and music during the game jam?
I'm gonna say yes but I'll break it down a bit for transparency sake: I made the - code - 3d models - Non-Player Animations - non-Icon graphics & UI - levels - Sequences - game design - etc.. I did not make: - The OST (Thanks to [ADnova](https://freesound.org/people/ADnova/) on freesound) - Sound Effects (Though I did edit them) - Icons (Got from games-Icons.net) - Player Animation (Thanks Mixamo!)
Did your game use PlusMusic?
No
Did your game use Playroom?
No
Did your game use generative AI art?
No
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Comments
Felt like sometime from the same era as Quake 2, hub selection and everything. The flight controls were fun to use and the boss designs are crazy, including epic stage transitions. The music feels otherwordly and experimental, but gets you in the mood. Really well done!
Thank you very much!