Awesome short experience. It has a lot of replayability, various endings and a killing soundtrack. I like the implementation of the time loop mechanic a lot.
Curse Box Studios
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Loved the game, I can't recommend it enough. It inspired me to create a narrative analysis. (One Last Game as well as Three Jogs in the same analysis)
Forget the Game Mechanics it is time to cry
Loved the game, I can't recommend it enough. It inspired me to create a narrative analysis. (One Last Game as well as Three Jogs in the same analysis)
Forget the Game Mechanics it is time to cry
Thanks a lot for the in depth review! I know the Zero Escape Games, and of course Fear, both are great series to be compared to. Although I think my inspiration came more on the side of mixing Xcom with Resident Evil on a Lovecraftian way. Please do send me the bug report if you can, we didn't have time to test all possibilities so it was natural for bugs to appear. I'm really glad you found the game original and innovative, and the comparison with visual novels is fitting since I come from making games in that genre. We will continue to improve the game with the feedback from the jam. Once again takes a lot for taking the time to make this review!
Short and sweet (it took me around 2 minutes to finish) Strong visual design. Clever implementation of the theme. I think it makes the bullet hell part more cerebral since I need to think what is the best dash angle to get the most bullets. I think that with more content this could be a great commercial product. Great work, and best of luck!
Music and art are great. Remind me a lot of early 3D arcade games. Unfortunately, the camera and controls made it a little difficult to play for me. I thought the target change would direct the missiles, but it was not the case, so I don't get what is the purpose of it. I can tell there is a lot of technical skill and passion behind this, I think it just need a little bit more time on the oven, and will be great. Best of luck!
Amazing execution of a great concept. The boss designs and movement pattern are creative and fun to fight against. The weapon design is visceral and satisfying to use. Great use of the theme. Remind me of a game I made years ago called Bleeding Border, but your execution of the mechanic is 1000 times better. Great game. Best of luck on the jam!
The main mechanic of placing platform is really intuitive and fun to use. The controls on the keyboard are a little bit weird although usable, and I appreciate the controller support. The main pain point for me is that there isn't much clarity of objective or if I'm doing damage to the boss. Overall, I think that is a game with a solid foundation and a lot of potential. Great job!
This could be right at home in south park or 12 oz. Mouse, a really unique art style that evokes nostalgic feelings. The opening cinematic could be right out of some 2000s show, really cool. On the first boos the stage reminds me of worms and then...the stage began to break, I was so happy. I can tell that a lot of love went into this. Great game!
On the negative, the gameplay and game length could use some improvements, since the battles are seconds long and the bosses don't really have any moveset (at least as far as I saw). On the very positive side, the art is amazing, oozing with charm. With a few tweaks this could be great, no doubt. Great job in what is here and best of luck in what I'm sure is coming next
I love that the first guy literally pushes pencils as an attack. The character design carries this game hard. Also, the bullet patterns are really well done, which is fundamental for any good bullet hell. My computer didn't play sound in your game for some reason (I'm with headphones if that helps). Also, the game could use a tutorial, but is intuitive enough. Overall great work, and good luck on the jam!