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A jam submission

AngealousView game page

A boss rush of divine quality.
Submitted by JeJuneCartoons — 16 hours, 42 minutes before the deadline
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Angealous's itch.io page

Results

CriteriaRankScore*Raw Score
USE OF THEME#883.1673.167
SOUNDS / MUSIC#1303.0423.042
Overall#1323.0073.007
ART / VISUALS#1363.3333.333
FUN#1432.9172.917
BOSS DESIGN#1482.8752.875
CONTROLS#1822.7082.708

Ranked from 24 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Game's take on the theme
You start with a large moveset, but must give one up to continue to the next boss.

Did your team create the vast majority of art and music during the game jam?
I'm gonna say yes but I'll break it down a bit for transparency sake: I made the - code - 3d models - Non-Player Animations - non-Icon graphics & UI - levels - Sequences - game design - etc.. I did not make: - The OST (Thanks to [ADnova](https://freesound.org/people/ADnova/) on freesound) - Sound Effects (Though I did edit them) - Icons (Got from games-Icons.net) - Player Animation (Thanks Mixamo!)

Did your game use PlusMusic?
No

Did your game use Playroom?
No

Did your game use generative AI art?
No

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Comments

Viewing comments 20 to 1 of 22 · Previous page · First page
Submitted(+2)

really fun game! i like the concept of the exchange mechanic, and the game feels really nice to play.

sad that there were only 2 bosses, but i love the ideas for them! they feel a bit too easy with the flight, but other than that, theyre really fun to fight. great game!

Developer

Thank you! Id definitely like to expand the concept in the future.

Submitted(+2)

Cool boss design and interesting player mechanics, I also liked the music. Good job!

Developer

Thanks!

Submitted(+2)

So good visual and interesting realisation on theme. Well done!

Developer

Thank you!

Submitted(+2)

I love the use of the theme, the bosses were super cool! I was very sad when I chose to take away my flight against the flying boss.

Developer

Thanks for playing!

Submitted(+1)

i got a black screen with ui xD pretty sad because i found the game interesting :/

Developer

Really? I’ve never encounter this before. Was this on launch or did it happen mid game, before / after a boss?

Submitted

On launch, and my GPU was working on 100% (probably my dumb laptop gpu cant handle the game lol)

Developer(+1)

Yea it’s not exactly optimized to a perfect extent. I mostly just keptt everything low poly and resolution. Could definitely improve it a bit for even the most potato of computers.

(+2)

I Enjoy It Playing This Game, The Boss Design It's Very Cool, But I Think If They Have More Abilities This Gonna Be More Fun, The Exchange Between The Abilities Was Very Cool,I Think If You Make Input Settings That Gonna Be Better Because I Found Problem In Controls, By The Way The It's Great Continue.

Developer

Thank you for playing! Definitely need some more settings and QOL changes post jam.

Submitted(+2)

Really cool, I'm always extra impressed with 3D games and the bosses had a 'biblically accurate angel' vibe I liked!

Giving up abilities was a cool twist and in terms of presentation reminded me of the early part of KH1 where you 'give up' a path to decide your stats.

One user friendly thing that was a little rough was the camera tilt on hitting A or D messed with me a little so I wound up just using the mouse to turn lol

all in all, really impressive!

Developer(+1)

Thank you for the kind words and for playing! I’ll def add some more camera settings and things post-jam in a quality of life update.

Submitted(+2)

Losing abilities was a really cool take on the theme.   Camera gave me a bit of motion sickness when moving to the left/right but the boss design/atmosphere was pretty cool.

Developer

Thanks for playing! Sorry to hear about the camera issues, Ill definitely give more control over the visuals post-jam.

Submitted (1 edit) (+2)

Exchanging abilities versus bosses is actually pretty smart. Getting weaker is a nice take on boss rush and the roguelite/rpg era we live in.

I struggled a bit with the controls, I'm glad there was a reminder in the pause menu. The bosses might lack a bit of challenge.

I was so sad to discover there were no final boss, still it was cool and the environments are nice. Great game!

Developer

Thank you for the kind words and playing! I had noticed most games tend to upgrade the player but also increase enemy difficulty essentially negating the upgrade to bring challenge, so this was a fun experiment in a different method. I definitely have future plans for more content and some QOL features like tutorials after the jam.

Submitted (1 edit) (+2)

That was an astonishing game i did find it hilarious that you could fall from the top of stairs so fast(with wings)
i did find it lacking challenge tho i very much enjoyed the art style it have reminded me of N64 games. 
10/10 game

Developer

Thank you for playing! Yea balancing is always a bit tricky. With all the moves that a player can enter a boss chamber with or without It lowered the difficulty over time for some of the more powerful moveset combos.

Submitted(+2)

Wow That was a lot of fun I love a game that lets me fly. I honestly don't use Keyboard and mouse that often but i found your controls to be very intuitive. They were right were I would have expected them and i had no trouble using them. The use of theme was great.  and the UI was perfect. The 3D models are awesome, sound was great (I have edited a sound or two in my time lol), the bosses were cool and the main menu was amazing.  Thank you Great job and good luck.

Developer

Thank you for playing and the kind words! I had a lot of fun working on it, and really tried to polish it up at the end so that the base experience allowed for an easy clean playthrough.

Submitted(+1)

Good job on the game! The exchange mechanic is pretty unique, and I really liked the sound and gameplay. The controls feel a bit too much when you see them all together like that a the beginning, but other than that, good job on the game, and nice ending, I did enjoy my stay ^^

Developer

Thanks! I’m glad you liked it. The control page will definitely get a face lift and probably a tutorial or two if I continue with the game.

Submitted(+2)

Art style is great, nice music and bosses look great, I think there are too many keys to remember tho.

Developer

Fair point definitely, I had two of my testers get overwhelmed by the controls page on first try lol. In a full version I’d probably introduce things slowly in a tutorial area first. Thanks for playing.

Submitted (2 edits) (+2)

The visual are nice, i like the design of the player and the bosses. The animation are nice too, the second boss entrance with the pillar movement is pretty cool.

The gameplay is fine, the exchange for less abilities for each boss is a really cool mechanics. Tho the flight feel a bit overpower as you have unlimited flight time and you can get to the boss very easily.

But still, nice game!

Developer(+1)

Thank you for playing! Yea the flight definitely seems to be the favorite among players, often being the last pick / sacrifice. I’d probably adjust it a bit or try and explain the usefulness of the other moves if I was to make a full version of the game.

Submitted(+2)

I really liked the game, especially the ending :) This is a well-implemented 3D project.

Developer

Thank you!

Submitted(+2)

I really like the mysterious angelic theme, which reminds me of evangelion. I also like that the arenas are a part of the fight, something that I think is often overlooked in boss design. Great work!

Developer

Thank you for playing and the compliments! I definitely have always been a fan of dynamic levels, especially for bosses. Makes the world feel alive.

Submitted(+2)

I loved the art. Your take on the theme is unique. I still liked it a lot. The only issue I had was that there were only 2 bosses.

Developer

Thanks! I’d definitely love to expand the idea in the future, I have a few more boss and level ideas cooking.

Submitted(+2)

This was so surreal! Love it!

Developer

Thank you!

Submitted(+2)

This is a pretty cool game. 

I like the aesthetics and the bosses look really cool. I love the visual design with the floating eye and heart (?) being lifted by a hook on a chain. The saddest part of this game is that there's only 2 bosses. The interpretation of the theme is interesting, but it can feel bad to give up fun abilities. But overall, I had fun.

Developer(+1)

Thanks for playing! Yea the sacrifice mechanic was one of the first things i came up with after the base movement and combats. It felt like a natural way to make a difficulty curve while still letting the player choose which boss first without having unbalanced fights. In a full release I’d probably like to give the player a chance to enjoy all their abilities for a bit first, before giving them up to the bosses.

(+1)

I really like the art style of this game, reminds me of the PS1 games I used to play

Viewing comments 20 to 1 of 22 · Previous page · First page