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A jam submission

Eternal RevivalView game page

Submitted by Quasar Forge — 15 hours, 4 minutes before the deadline
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Eternal Revival's itch.io page

Results

CriteriaRankScore*Raw Score
USE OF THEME#3201.4811.857
SOUNDS / MUSIC#3371.2541.571
CONTROLS#3431.5952.000
Overall#3711.2351.548
FUN#3791.0261.286
BOSS DESIGN#3810.9121.143
ART / VISUALS#3851.1401.429

Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Game's take on the theme
This relates to the theme because every time the player dies, they have to trade more of their soul to the devil to continue.

Did your team create the vast majority of art and music during the game jam?
Yes we did.

Did your game use PlusMusic?
No

Did your game use Playroom?
No

Did your game use generative AI art?
No

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Comments

Submitted(+1)

this was really hard lol.  I feel like the environment changing each death could open more doors for the game than helping the player jump.

(+1)

 A little difficult, gravity was unforgiving and though the platforms were trying to make it easier the more you died, it also made it harder to jump 2.5/5

best of luck!

we lost the majority of our jam ratings if you have a chance to re-save and or re-rate I am making sure to re-rate and review your game a 2nd/3rd time and make sure I gave yours a solid review and or rating! Thanks and sorry for the inconvenience if you read this in time! 

Team Dreamysteria! 

Submitted(+1)

Definitely a difficult game! I got to the stage where I finally got the boss's health down to 0 but I think the game just kept playing on lol

Developer

lol. Will fix.

Submitted(+1)

Has potential, but right now I think that it's hard to figure out what to do.

Submitted(+1)

i'm a little confused about exactly what i'm meant to be doing or what's happening. it doesn't seem like the levels are designed around letting you actually hit the boss, and it's completely gone in the last stage.. i thought it was just a 2D platformer for a while. i appreciate the effort and would like to see what you can make with more free time though.

Submitted(+1)

Just like the previous comment, it took a while to realize that the arrow keys were the movement keys. Also having the down arrow as jump was confusing. The dying commentaries are fun.

(+1)

It took me a moment to realize to use arrow keys to move. I did like how when you died the level got easier. That was a cool feature. I rated it pretty low in regards to controls, lack of sound, and difficulty to progress.