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A jam submission

Shifting MausoleumView game page

Submitted by Poot — 2 hours, 13 minutes before the deadline
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Shifting Mausoleum's itch.io page

Results

CriteriaRankScore*Raw Score
ART / VISUALS#1403.3173.667
SOUNDS / MUSIC#2222.4122.667
USE OF THEME#2272.2112.444
CONTROLS#2312.4122.667
Overall#2422.3282.574
FUN#2831.9102.111
BOSS DESIGN#3111.7091.889

Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Game's take on the theme
Exchange currency earned from defeating bosses for upgrades/new spells

Did your team create the vast majority of art and music during the game jam?
music yes, art is mostly plugins

Did your game use PlusMusic?
no

Did your game use Playroom?
no

Did your game use generative AI art?
no

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Comments

Submitted

Well done!

Submitted

It’s a shame that the game isn’t finished, I feel like it might turn out something cool. I wanted to see all the locations, but the bosses’ HP bar is too big. The game's visuals are amazing

Submitted

I love this game's art. The atmosphere and the environment is really cool. Good Job. I had a lot of fun playing this game.


If you are interested, could you please play my game. I would really appreciate it.

Submitted(+1)

Loveeeee the aesthetics of your game! The environments are soooo cool, well done :D

Submitted

Let's get the obviouses out of the way, game feels a bit unfinished, it's gorgeous and bosses are underwhelming.

Outside of that I think a few tweaks would make gameplay much more enjoyable, faster cast time for spells, faster movements, more juice in general (bosses getting hurt visually, screenshake, more sound effects etc.)

But I liked the spells, the boulder one is fun to throw, the fire one is great to use, I really think it's not that far from being really good

Developer

Thank you for the meaningful feedback <3 We intend on hashing out the rest of the feature list in the near future and will revisit this input as we make changes!

Submitted

The game lacks some feedbacks, the bosses seems braindead and I didnt understand how the spells work apart from, when I use red, it consume blue energy ?
Despite those facts, the generated terrain are a pleasure to watch and move around !

Submitted

Game has a simple gameplay premise that is simple to understand and lends well for people to get into and start playing quickly! A few things to mention:

- The starting variety of spell and skill kit is pretty good with the flame floor, a simple projectile spell and a lighting strike attack. I think investing more time to designing these attacks and giving each spell a stronger identity (especially as you unlock more down the line) helps reinforce this .

- The only big notable thing I would add perhaps is the significant lack of challenge in the beginning. It can detract from the enjoyment and pulling the player into focus when playing the game.

Otherwise, good start! Fundamental are there and can be worked on.

Submitted (1 edit) (+1)

We think swapping out your spells is a neat idea with plenty of potential for growth!

The improvement we'd like to see the most is to have visual and audio feedback when hitting the boss and when getting hit! It would also be neat to see the bosses have more attack patterns, most of the time they were running away from us.

It's neat that you have a hub, and we think it fits a Boss Rush game quite a lot! It's nice to have a place to rest between fights.

Developer

we have a bunch of audio assets to work in from our talented audio people and intended logic for hit responses - unfortunately i did not have the time to work them in :(

Glad you liked some of the elements of our game! <3

Submitted(+1)

Hey pretty good visuals and there is something to go deeper here, there's no sound effects,   here is some : https://nox-sound-design.itch.io/, foot step and some stuff like that., cool music thought, it fitted your visuals !
For the gameplay there's something missing, it seem very simple, and I dont see the core of the gameplay, what's unique here ? I can spam my spells and that's it ?

Ho and for the settings, that will be cool (for keyboard and mouse), to lock the mouse in the center when we play, and to use mouse motion to determine the camera movement, it's a bit laggy, as the cursor don't move on edges..

I think it has great potentials !

Keep up the good work !

Developer(+1)

thank you for the resource for sounds! i will look through it and see what i can fit in :).

As for your feedback, yes - some very core elements of gameplay are lacking and did not get to see release. We intend to address all of those issues in a soon to come update! Thank you!

Submitted(+1)

Cool art and vibe! Loved the lighting!

Developer

Thank you! <3