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Vile Vials's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
BOSS DESIGN | #345 | 1.348 | 2.000 |
SOUNDS / MUSIC | #347 | 1.214 | 1.800 |
ART / VISUALS | #349 | 1.618 | 2.400 |
FUN | #362 | 1.214 | 1.800 |
Overall | #372 | 1.214 | 1.800 |
CONTROLS | #375 | 1.214 | 1.800 |
USE OF THEME | #386 | 0.674 | 1.000 |
Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Game's take on the theme
It demonstrates prototype gameplay resembling a boss rush-style game
Did your team create the vast majority of art and music during the game jam?
Yes
Did your game use PlusMusic?
No
Did your game use Playroom?
No
Did your game use generative AI art?
No
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Comments
The gameplay and sprites are very glitchy, and as far as I could tell the boss is unable to take damage and the player is unable to die.
I think there is something wrong with the export because I can't see the mouse :S I also can't see the powers to catch them. It's a pity because the style promises a lot.
Thanks for your comment! Yes, we did run into some issues as we were packaging the project, invisible mouse cursor being one of them, in addition to the power-up spawners.
I really like the art in this game. I also made my game in unreal engine. I was unable to see my mouse button to aim in the game and I think you need to set show mouse cursor in the level blueprint. if you are using c++, good luck, you know more than me.
Thank you for the comment! We did have some issues setting up the level blueprints, but for the rest of the game we opted for a mixed blueprint & c++ approach. While it did help keep our blueprints tidy & avoid some data conflicts, it also slowed down iteration speed.
Nonetheless, we're glad you enjoyed the look of this project!