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A member registered Jul 29, 2019 · View creator page →

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Thank you very much! 😄

Thank you kindly, glad you had fun playing!

Ah, it's the nature of game jams with bugs like these - no need to worry about it, especially since it didn't prevent experiencing the game to its fullest and, if anything, it made it more challenging!

Wonderful job on this game, I had a lovely time playing it!

Took a second to graps the exact details of movement, but I got the hang of it, and it was a (fun!) bit of a challenge getting to the 4th level of bullet scale.

Visually, the game looks good, the style is consistent and all elements are easy to read - so good work!

Overall, a great experience!

Thank you kindly, I'm glad you enjoyed it! 😄

Wonderful game, I really enjoyed playing through the levels - definitely felt like the 2nd to last level saw the highest spike in difficulty, but it was really enjoyable!

The controls were simple & clear, and the whole game felt very responsive - great job on all the little details, like the scaling animations!

And it's always nice to see a fellow voxelised game, beautiful aesthetic - both in visuals and music!

A lovely take on the theme, as someone who types a lot this was right up my jam haha!

Music was excellent, not too intrusive as to distract from typing.

Also glad I managed to make the top 25 on the leaderboard 😁 (excellent work, implementing something like that within the time constraints!)

Fantastic work, a really creative take on the theme! Music fits very well, too!

All while telling a story, to boot!

Haha, well done! Thanks for playing 😄

I'm glad you enjoyed it! 

Fantastic work, quite challenging and very fun! Managed to stay alive for quite a while, and it was fun experimenting with building the ship!

I did find that removing tiles had unintended consequences, such as removing several connected pieces, and the zoom seemed a bit restrictive at times, but on the whole it was really enjoyable!

Not to mention, the music really fit the feel of the game!

A gorgeous, fun to play game - really well done! The music is upbeat, without being too distracting when building the 'hive-rise', it was really enjoyable!

The art itself is very gorgeous, and props for using both colour-coding and symbols to differentiate the different comb types, a nice accessibility bonus!

Had a blast playing the game! The artstyle, music & fast pace all blended together wonderfully!

Apart from the dragging of towers being a little tricky, it was a lovely experience - though I did also notice that towers that are lost because they are too near the 'base' when you upgrade it will not have their cost refunded. That said, it did add to the challenge! 😄

Fantastic work!

Fantastic game, really fun playing around with the hammer! Not losing momentum when respawning also kept the pace fast, though it did end up with some funny situations where you could strafe directly from a respawn pool into a blue pool.

Nevertheless, impressive work! And with a leaderboard, to boot!

Interesting concept! Definitely scaling up (the infection!), had fun with it and I think it'd be great if you'd be able to rotate the camera as well. It can be a bit disorienting if you're some distance away from the asteroids.

Really well done, and the music is a great fit!

Haha yeah, pretty much - it's a game of taking up as much of the planet as possible. I'm thinking a tutorial and some UX improvements are the first things I'll work on after the jam!

Thanks so much for the feedback!

Thanks very much, I'm glad you enjoyed it!

Gotta be the tin cans, some of the most versatile items 😄

Minimalist, a solid core idea, and lovely atmosphere - really impressive what you were able to pull off, I really had a blast playing!

Really good fun, I enjoyed experiment with all the various items to sculpt - very good work, I hope you continue work on this game!

Thanks for trying it out! 😄

Really good fun, managed a whole 149 moths by the end! Music was also a real bop, good stuff!

Took a second to realise there were moth traps around, haha.

Good work on this!

Yeah, a tutorial or more hands-on guide would be a good idea - I'll probably look into doing just that after the jam!

Nevertheless, thanks for giving it a shot!

Really impressive, I'm amazed with how well the game plays - especially given out given the time constraints! It was really fun, good work!

That's pretty much it, haha! Glad you enjoyed it!

Very good take on the theme of the jam, I have to say! Controls were intuitive, though I did encounter the odd misclick when trying to place blocks. Didn't detract from the enjoyment of the game, though - it was fun!

Well done!

Really well-done visuals!

Took a few tries to properly start reading which chess piece is which, and the pieces can overlap and cause a bit of confusion - but was nevertheless an enjoyable experience!

Well done!

Really enjoyable, lots of room to explore quirky ways of reaching the goal!

UI can seem a tad full at times, but not too distracting.

Controls were easy enough to learn, though rotating objects could be a little tricky.

Twas' good fun, very well done!

Lovely pace, easy controls, didn't become frustrating and stayed enjoyable! UI elements didn't jump out enough imo, and power-ups were hard to differentiate, but a solid game nonetheless!

Thank you for the comment! We did have some issues setting up the level blueprints, but for the rest of the game we opted for a mixed blueprint & c++ approach. While it did help keep our blueprints tidy & avoid some data conflicts, it also slowed down iteration speed.
Nonetheless, we're glad you enjoyed the look of this project!

Thanks for your comment! Yes, we did run into some issues as we were packaging the project, invisible mouse cursor being one of them, in addition to the power-up spawners.

Thank you for the feedback, we're glad to hear you enjoyed playing, and I'm particularly happy you found the car controls to be adequate! The train can also be quite the trickster at times!

Thank you for your feedback, we'll be sure to keep on working on this project!

And good luck with your own submission! 

Thanks for playing our game! As is often the case during game jams, getting the game out had to take priority. However, readability and refining mechanics is something we've had a look at improving and will release an improved version after the jam ends - thank you for your feedback, it was very useful!

Initially, this seemed like such a chill little game... and by the end, I was frantically closing windows - definitely got a chaotic feel to it, good work!

I've been considering starting a campaign myself, and these maps seem like just the thing to get some exciting encounters going! Lovely stuff!

Thank you very much!

Thanks for the feedback! I agree that more balancing would have been needed for the game to play out like I initially intended :D

A very nice take on the theme overall, with a very pleasant artstyle to match! I will say, however, that I don't know how I feel about the game being so open ended. Finally, I personally found that being able to destroy enemies by just hitting them with the blunt side of the sword was a bit counter intuitive, but this may just boil down to personal taste.

Thank you so much for the feedback!