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Dungeon Boss Rush's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
CONTROLS | #300 | 1.915 | 3.667 |
BOSS DESIGN | #335 | 1.393 | 2.667 |
FUN | #341 | 1.393 | 2.667 |
USE OF THEME | #357 | 1.044 | 2.000 |
Overall | #364 | 1.277 | 2.444 |
ART / VISUALS | #371 | 1.393 | 2.667 |
SOUNDS / MUSIC | #392 | 0.522 | 1.000 |
Ranked from 3 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Game's take on the theme
After defeating a boss, the player can exchange their current ability with a new ability, changing their playstyle.
Did your team create the vast majority of art and music during the game jam?
Yes
Did your game use PlusMusic?
No
Did your game use Playroom?
No
Did your game use generative AI art?
No
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Comments
Had to rate because we both have dungeon in the names:). Really fun, especially loved the slime boss with it splitting. I wanted to do the same in my game but couldnt make it work, glad to see it live on!
Very fun and responsive movement and combat system. The indicators for boss damage could be a bit more clear but I had a good time regardless. I’m not sure the upgrades / continuing system is working properly ATM but it seemed like it would be fine. I like the visuals and character design, the fx for different moves and attacks are clean.
I think there's a foundation for something here. Unfortunately, my character disappeared off the right side of the screen and I couldn't get him back!