Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

Clarification on the definition of "Boss Rush"

A topic by LuaMakesGames created Jan 05, 2024 Views: 267 Replies: 2
Viewing posts 1 to 2

Last year you used Titan Souls as an example of a boss rush, but in the jam's description you say "There's no finding the bosses, no exploring the whole level, no going through obstacles, none of that, only bosses." As I'm sure you're aware, a big part of Titan Souls is exploring the world and moving from boss to boss between fights. There are even some puzzles in order to get to certain bosses such a Onyxia, Vinethesis, ect.
This leads me to ask, what constitutes a "Boss Rush." So long as the major focus is on the bosses, is it okay to have to walk between bosses such as in Titan Souls or SotC?

Host

Yes, this is okay. Titan Souls is an example of a "hub-based" boss rush, another example being Hollow Knight's Pantheon.


There are also run-based boss rushes, such as Wizard of Legend's boss rush gamemode.

(+1)

Understood, thank you for clarifying