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Game's Take on the Theme
Primarily, the theme is addressed via the game's arena, which is a wheel that spins faster and faster. But also, many elements of the UI work with rotations or orbit systems. The order of the bosses is random, so they rotate. Many attacks use rotations, etc.
Did your team make the majority of the art and music during the jam?
I did all the code, graphic assets and music. I recorded some of the sounds (notably the bosses' voices), the rest came from "pixabay" and a little from "la sonotheque" and some were modified on Audacity.
If not, please link to any asset packs or resources used here.
https://pixabay.com/ https://lasonotheque.org/
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Comments
recommended it if you want to have fun
Thanks a lot :D
I haven't beat all the bosses, and I think it's going to take me a lot of tries to do that, but I had a lot of fun! I like the simplicity of the controls - I was able to just jump right in and understand immediately what I had to do. Very well done, would love to see an expert play this!
Oh, I'm glad you enjoyed the game! And your feedback on getting to grips with the controls makes me very happy indeed.
And if you'd like to see an expert play this game, I'm streaming regularly on Twitch right now, so I'd probably do a few games (though, without an online translator, I'm really bad at English xD). And if not, I'll probably make a gameplay video and post it in the comments or on the game page.
Thanks for commenting :)
And now there's a video on the page :D
I watched the entire thing, you made it look easy lol! I'll definitely try beating them all again! So good, well done!
Ahah! Being the dev of the game, my level is not very representative :) The game is hard, I know that. I wanted to make a game that was difficult but whose mechanics would be interesting enough to keep you trying.
Good luck, and let me know if you manage to beat all five bosses in a row!