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The wheel's itch.io pageGame's Take on the Theme
Primarily, the theme is addressed via the game's arena, which is a wheel that spins faster and faster. But also, many elements of the UI work with rotations or orbit systems. The order of the bosses is random, so they rotate. Many attacks use rotations, etc.
Did your team make the majority of the art and music during the jam?
I did all the code, graphic assets and music. I recorded some of the sounds (notably the bosses' voices), the rest came from "pixabay" and a little from "la sonotheque" and some were modified on Audacity.
If not, please link to any asset packs or resources used here.
https://pixabay.com/ https://lasonotheque.org/
Comments
Wow, i really loved this games view on the theme, and its gameplay, it was incredibly funny, I forgot I was rating games lmao. I hated the face boss tho, it was very cool but the hardest no doubt! Great job! :D
Very creative and fun! Feels pretty cool leaping around like a ninja dashing across the screen and damaging the bosses. I love the aesthetic too. Really nice game!
I like the minimalistic visuals a lot, its really fitting here, the mechanics feel natural, and the way we get more time is very clever too, I find it very easy to pick and spend some time in it, its great idea and well executed. I rate graphics, fun, control and music the most, but all is great really, also, if you have some time, please rate my game too, thanks!!!
Thanks a lot :D Simple controls were almost a given for me. I think that one of the things that stops many players when faced with difficult and demanding games is the profusion of keys to know. For some people, it's impossible to process all the information on the screen when you also have to know that you have to use “w” to jump, “x” to dasher, “c” to parry, “q” for a special attack, “r” to reload your weapon and “e” to interact! A good old-fashioned mouse click is still the most intuitive for everyone.
Awesome use of the theme and all the mechanics flow together very well especially moving to specific platforms to make the boss vulnerable. Bosses are fair and I know exactly what I did wrong each time I die. Simple but appealing visuals and simple game mechanics, yet hard to master giving the player room to grow. Also love the idea of randomizing the bosses by having little orbs come out of a gumball machine. Very clever!
Honestly, probably the best in this jam. Great work, Douckdouck, especially as a solo dev!
Loved the key concept of the project, people may argue that it's simple, but to be honest, exists a craftsmanship in Keeping It Simple.
The art is super charm and easy to read, which allows a smooth lecture of what the boss is trying to do.
A really cool submission for a solo-dev, congrats!
I really love your interpretation of the theme! The controls are so simple, yet the game feels so fun. it's so polished and really well made, i can tell lots of love was put into the game :D. I'd Love to see this on steam!
(PS: If you're willing to I'd love it if you could rate and give me some feedback on my game! This is my first jam and I'd love to see where I can improve for the future!)
Thank you very much for your comment :D
I don't know if it's love, or at least I had a lot of fun creating this game ^^ And as I created the game live on Twitch, it was also a great time with the chat :)
Honestly, apart from a post-game update, I don't know if I can imagine much additional content for this game (although, during one feverish night, I did imagine an egg boss that moved not in a circle-shaped arena, but in the shape of donuts! Ahah! so there's still a lot of innovative ideas possible for this game). But anyway, I'm not thinking of making a Steam version, and I'm going to take some time off to focus on my other game projects. I'll leave this one free and open access on itch.
I'm off to check out your game :D
Thanks again for your comment ♥
This is beautiful for how simple it is. Simple choices like color did an excellent job conveying information, controls were straightforward and impactful, visual feedback was good. This felt exceptional.
I really like the polish here. SFX and visuals were really good. Loved the shaders. Unique gameplay as well. Solid entry.
I really love the game for the time, great use of the theme and the bosses are very varied, well done I love it!
One of my favourite games of the jam, really really good, everytime i thought I'd seen all the bosses there was another one.
The simplicity of the controls but the complexity of the bosses makes it so easy to jump back in for another shot.
The art and music is really good aswell and the different boss effects were so cool.
Such a great game, good job!
Very atmosphering and very captivating concept! I did have a few instances when my player seems to have went outside the circle, so I had to restart, but I kept coming back to fight the bosses.
The dude throwing his teeth at me freaked me out big time. Great game!
Interesting use of theme.
Please check out my duck game.
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