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A jam submission

The House Always SpinsView game page

One final game
Submitted by Leyza, weinfejr, Nickel_Pixel, StrifePainter, stephany C, Moneõ (Piotr Majer) — 5 days, 13 hours before the deadline
Rated by 26 people so far
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The House Always Spins's itch.io page

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Game's Take on the Theme
Multiple aspects of the game involve spining/rolling: 'wheel of fortune' revolver, russian roulette themes, roulette selecting boss upgrades, boss's skill attacks also involve a spinning/rolling component.

Did your team make the majority of the art and music during the jam?
Yes

If not, please link to any asset packs or resources used here.
We've used some parts of these free asset packs: https://assetstore.unity.com/packages/3d/props/pbr-little-games-pack-4k-237164; https://assetstore.unity.com/packages/vfx/particles/spells/magic-effects-free-247933; https://github.com/CristianQiu/Unity-URP-Volumetric-Light

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Comments

Viewing comments 6 to 1 of 27 · Previous page · First page
Submitted(+1)

that what i called a good game good job  i will rate your game try to beat my game and rate me too

link = https://itch.io/jam/boss-rush-jam-2025/rate/3292181

Submitted(+1)

You really did in in a month? That's very good. Although dodging attack is not very convenient and tutorial does not explain every mechanic of the game

Submitted(+1)

One of the more interesting uses of the revolver mechanic. I really liked it! Wish there was more variety in bosses though. Great job!

Submitted(+1)

I like the UI its pretty well made, at first I didn't know what the bullets did during tutorial and had to read about them, the game design is unique, the arena obstacles were pretty good, my pinky got tired from dashing constantly from the boss always throwing a card, would suggest the boss has a different attack type. But overall its a great game, congrats on submission.


I rated and submitted to return the favor of your rate submission of my game below! - If others read this, play/rate my game to get me to try yours as well! Thanks!

Submitted(+2)

Interesting FPS with ballistics, well done!

I love the story aspect and the cutscene, it greatly adds to the mood.

The decision-making loop is nice, you have to adapt to the bullets and to changing surroundings. However, bullet effects did not feel different enough to care with a few exceptions: I was always happy to get shielding and healing bullets (and sad not to get them for many reloads in a row), and blanks were also useful sometimes (I was hoping to get explosives after collecting six blanks, and it is amazingly effective when you get it). For all other types, I could hardly tell if they do anything apart from adding visual effects.

I would love to have a controllable FOV, as it was hard to plan the movement at later rounds without seeing more (where are these jumping cubes? oh, exactly where I decided to dash-jump :<)

Developer (1 edit)

Thanks for playing! We tried our best to balance the bullet types, and so far been nice to see people have different favorite bullets and strategies to win. I completely agree with having better indicators especially with dice. I hadn't noticed it at first since I got so accustomed to (and because I made) their behavior lol. Maybe will include FOV amongst other additional settings in the future..

Submitted(+2)

Pretty nice concept I loved the bullet variety, projectiles are a bit difficult to dodge but thats about it !

Viewing comments 6 to 1 of 27 · Previous page · First page