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A jam submission

Roulette NightmareView game page

Submitted by mystery killer — 9 minutes, 38 seconds before the deadline
Rated by 39 people so far
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Roulette Nightmare's itch.io page

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Game's Take on the Theme
spin

Did your team make the majority of the art and music during the jam?
yes

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Comments

Viewing comments 29 to 10 of 29 · Next page · Last page
Submitted

Really like those visuals and the idea you have here!

(PS: If you're willing to I'd love it if you can rate and leave some feedback on my game! This is my first ever jam and I'd love to see where I can improve for the future!)

Submitted(+1)

I just started the game directly from this page and I got really confused, while on the game webpage there is complex description. It would be cool to see this description inside game. The visuals are nice, giving a sense of unease, which is great. 

Some animations needs a bit more love, such as sword attack. There is several bugs, for example i can see the damage vignette only on 1/4 of my screen, but nothing gamebreaking. Of course the V/O is not very polished, but come on, its a gamejam :D

Over all good job!

Developer

yes you are right i still i am making a new version of the game without any bug

Submitted(+1)

The visuals and the idea are  really interesting. I would change the typography to another one more readable. Congratulations of the result!

Submitted(+1)

Pretty looking visuals and mysterious gameplay.

Submitted(+1)

Great game. I've voted your game check out my game as well :)

Submitted(+1)

It's definitely a mysterious game!

(+1)

Scary, and interesting, I really liked the use of roulette

Submitted(+2)

I was a little confused, because the instructions were in English but the monster definitely did not speak English. The controls didn't seem to help with the game too much, because I don't need to move with WASD when you're stuck at a roulette table, it's useful to know about S to spin, though. It was difficult to know how the game worked despite the how to play page, because it still didn't explain the game, I saw a sword go into the boss but I still took damage. It did have a spinner, but it didn't match the boss rush genre. I don't mean to discourage you, this still took work to make and you should be proud of having finished a game, I would maybe say polish this up and re-release, maybe with some instructions, keep up the hobby!

Submitted(+1)

I've read the comments and was like "Is it all a meta humor, and everyone was joking", because that what i saw in the game.Italian speaking monster, graphics for best years of psp. I don't know if i need to take this serious, but okay. About game: It's something: there is no bosses, just one guy sitting in front of me, we spin the fortune wheel and decide who will win. It takes only two spins to finish the game. The whole game seems like a big joke made of premade assets.

Submitted (1 edit)

Your game is very good, art and gameplay is very good :)

Submitted

Fantastic game, I enjoyed it & love the horror feel to it! Keep up the great work, you have done a great job!

Submitted

I played your game! It feels like a Russian roulette, which is pretty interesting. But I think the camera movement when spinning the roulette feels a bit off. Maybe keeping it more stable would improve the experience. Still, great job on the game!

Submitted(+1)

The game was creepy and I'm a sucker for horror games! Great job on the atmosphere, I was slowly looking around wondering if something was going to jump out haha. I see you have descriptions in your comments but it would have been good to have that in game ( know you had limited time you said so I understand you may not have prioritized that). For a 3 day project, it looks great. Hope to see you improve on this after the jam and give the player some choice so it doesn't feel 100% RNG. Great job on the submission!

Developer

hi Null Jam Games

thanks for your feedback i am working on version 2 and the player will have the power to use the weapon and not to make it like this + i am making some many games inside like chase and kill the monsters but my problem the space of game look like it will be more than gb that i am trying to make 3d modules that fit 1gb size 

yours mystery killer

Submitted(+1)

I found hard to understand at my first try but reading your comments gave me the hints.
I think some of the camera movements needed more polish but I like the idea and the atmosphere.

Developer(+1)

guten nacht Adolfus hitler

thanks you yes you are right and i am working in it i trying to make the version 2 to better than first by taking all pros and cons and remove cons 

yours  mystery killer 

Submitted(+1)

I played the game, definitely creepy ! Also good use of voice acting.

Developer(+1)

thanks i know not the best but i still making changes in the game and thanks again

Submitted (1 edit)

I read some of the previous comments and I do understand you rushed to make this game, but I think your visuals didn't feel consistent between weapons, stage and so on. I do think you nailed the creepy vibe and its a type of game you could rework to be more like liar's bar, which has the creepy and leave it to chance nature.

So it would be good to not just leave it random with just the wheel but have player actions affect potential outcomes as that could make it more fun.

Yours truly, Jack Crescent

Submitted

I read some of the previous comments and I do understand you rushed to make this game, so based on that I don't know if you used premade assets or made them yourself, but I think that they didn't feel consistent between weapons, stage and so on. I do think you nailed the creepy vibe and its a type of game you could rework to be more like liar's bar, which has the creepy and leave it to chance nature.

So it would be good to not just leave it random with just the wheel but have player actions affect potential outcomes as that could make it more fun.

Developer

hi JackCrescent

YES IMADE THAT BUT I CANOT EDIT THE GAME FILE  but in my pc i mafe a huge changes first i made more than 12 weapon and add 3 boss and i am making the fourth and now the weapon goes to the player hand and he can shot buthe problem now is the stroage is about 1.20 gb and that big i trying low space and add some things to help to make it more horror and add the english version  bec it was arabic inside the game and thanks waiting for your comment 

yours  mystery killer 

Submitted

It's cool to see an arab developer in this jam, I liked that you recorded the audio for the monster that's really cool! The scene before the actual fight with the city that you built, took a lot of space from the game though, I think that's why you're game assets are 1GB, for future games you make you should remove assets from your project that you don't have a use for to optimize your game size. Hope you continue on your game dev journey!

Developer(+1)

thx for your motivation and i will be number one in the future for sure and i wise you the best 

Viewing comments 29 to 10 of 29 · Next page · Last page