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Game's Take on the Theme
Game implements theme "Spin" as two ways: 1. Player's attack is a 360 spin kick which he does on one foot. 2. Boss movement follows a spin motion
Did your team make the majority of the art and music during the jam?
Yes
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Comments
I'd really like to have more attack varieties here.
I basically dash and attack the whole time, maybe a cooldown to the dash in combination with more attack abilities would be a nive mechanic.
Overall good art and great music!
I am a sucker for retro style games and lore, the visuals and music were pretty solid. I do think the spin element could maybe be driven further, than just a spin and the boss movement. Maybe in more attack patterns and so on, like with bullet hells, though movement might have to be sped up for that. Overall I look forward to what you will add for the final release, post jam!
Edit: Since music speeds up as you get hit, maybe relating that to the gameplay a bit more would be an interesting idea, punishing the player for mistakes, but also seeking to reward their actions by getting closer and maybe using more specific attacks.
Thanks for playing!! Will keep these pointers in mind for the next version.