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Colorful World's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #43 | 3.567 | 3.567 |
Gameplay | #48 | 3.267 | 3.267 |
Overall | #52 | 3.367 | 3.367 |
Audio | #54 | 3.033 | 3.033 |
Visuals | #55 | 3.233 | 3.233 |
Ranked from 30 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Really simple game just the way I like it.
I was wondering how to use the next character, after I fell I just restarted back to the original position.
Congratulations on submitting the game!!!
You can open the pause menu and go back to the menu, Thank you for the feedback!
I agree with what other people are saying. I really like the creativity that goes in to coming up with three different powers/characters, but it's unclear what drops you can go off of and which will make you restart. Luckily there doesn't seem to be a punishment for dying, so it doesn't make the game feel unfair if you fall off without knowing.
Thank you for the feedback!
This was a cool game! I liked that you had different characters you could play as. One thing that could make it more fun would be checkpoints (or maybe there were but I was too bad to get to them lol) because after restarting the level many times the beginning part just seemed tedious. I think its a cool game and it definitely fits the jam theme! Nice job!
Thank you so much for the feedback!
I agree with a lot of what the others are saying - mainly that the camera seems a little slow, and a little too zoomed in. I get that you don't want to show too much by zooming out, but sometimes just won't know until others play it.
Thank you so much for the feedback, after that others played I see now that the camera has problems and for the next time, I will know.
Nice entry! I liked that there were characters with different powers. Levels were not easy at first but it was fun.
Few suggestions that would improve the game: make camera follow the player faster, because if you fall or dash few times in a row with dasher you can't see the player at all, for a few seconds. Also, I think there was too much camera shake, it felt like each movement adds more camera shake. Lastly, in some places, you had to jump blindly because it was impossible to see if there is any platform below (I think zooming the camera out just a bit would solve that easily).
Despite that, it was a cool game, good job!
Thank you so much for your feedback!