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Stompa's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Game Design | #136 | 3.448 | 3.448 |
Innovation | #148 | 3.276 | 3.276 |
Fun | #171 | 3.345 | 3.345 |
Overall | #227 | 3.253 | 3.253 |
Audio | #228 | 3.172 | 3.172 |
Graphics | #230 | 3.483 | 3.483 |
Theme | #510 | 2.793 | 2.793 |
Ranked from 29 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The main mechanic of the game is a "stomp" performed by the main character which lets you dive deeper, building up speed in the different levels of the game.
Did you write all the code and made all the assets from scratch?
Yes all the assets where made by myself during the jam.
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Comments
This is incredibly polished and the movement is so fun. Love it. The only thing i would change is making the collider for the first spikes at the start a bit lower because it feels a bit too punishing to die as soon as you move off the edge. Thats only a tiny flaw tho this game is awesome. Nice
Thank you for your feedback! Yeah i read that relatively often that the spike colliders are a bit to big. ^^
Very fun game. Probably a good one for speedrun. Nice work ^^
Thank you! I'm glad you enjoyed it.
I wish I was better at speed-runny games like this because I feel like this game would be a lot of fun to optimize your route through. The mechanics are cool and the art is really nice and minimalist. Nice job!
Yeah. Speedrunning games are awesome. If you havent played it i would recommend playing Neon White. Thank you for your feedback!
Simple and easy game. Funny musical effects.
Thank you very much for playing my game!
Very good movement mechanics
Cool game
Thank you!
Simple game, well polished for the timeframe.
I found myself wanting to hold space and stomp to just continuously bounce.
It did feel clunky at some parts, but very satisfying to combo stomping enemies at other parts.
Music was intense without much variation, but really not too bad.
Well done!
Fun concept, nice SFX. Nice that you made everything by yourself, very cool! Additional gameplay balance and more precision with colliding into things would really tie it all together :D
Yeah. The gameplay balancing is the point in each jam I participate where the motivation goes down and I try to bring all the things together which are kinda loose in the game combined with doing all the stuff I don't like to do which are still necessary for the game (like menus, UI, smaller animations). Surely I will get some good game balancing in up coming jams. We will see. XD
Thank you for playing my game!
I feel you. You could always try and partner with a UI/UX designer or systems designer or something :D