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Stompa's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Game Design | #136 | 3.448 | 3.448 |
Innovation | #148 | 3.276 | 3.276 |
Fun | #171 | 3.345 | 3.345 |
Overall | #227 | 3.253 | 3.253 |
Audio | #228 | 3.172 | 3.172 |
Graphics | #230 | 3.483 | 3.483 |
Theme | #510 | 2.793 | 2.793 |
Ranked from 29 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The main mechanic of the game is a "stomp" performed by the main character which lets you dive deeper, building up speed in the different levels of the game.
Did you write all the code and made all the assets from scratch?
Yes all the assets where made by myself during the jam.
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Comments
Nice game, the graphics are good, I like how player's legs react to him falling.
Thanks. Glad you enjoyed it!
Great platformer, bonus point for the stomp animation :D
Thank you. I am really happy with the stomp animation. XD
Unique and well-designed platformer mechanic, and genuinely challenging (in a good way!). I liked the detail that you could keep momentum from previous moves (e.g. getting more speed by jumping into the wall).
Thank you for playing my game!
Really fun, I loved the art style and mechanics.
Thank you! I am glad you liked it.
Loved the mechanics and concept. The building up speed makes precise movement very challenging, as the speed is not constant.
Thank you for your feedback!
Fun game, the stomp action is fun and adds a new element to the gameplay. Scaling was a little weird for the screen view but maybe that was just my computer.
I hope you played it in fullscreen, if so then the view was unintentional, but I am sure that there is some room for improvement left for the camera movement and scaling for the different levels. Thank you for your feedback!
Really nice game! I liked the downwell aesthetics but you took a different approach with the stomp mechanic.
Getting launched after hitting an enemy was an interesting idea and I think led to some really cool level designs! Nice work!!
Thank you for playing my game!
Fun game and interesting concept!
Overall it's very well made and polished, but something about movements are a bit off. Sometimes I gain a lot of unexpected speed (like when I start climbing a wall) and sometime I lose momentum and I'm not sure why XD Technically speaking I feel like there are some interaction that are not working as intended. Other examples are the stomp that sometimes give you an air jump, and the basic enemies that if you press space the frame you hit them make you do a super jump.
Despite that, the game is still very fun and I enjoyed it a lot. One thing that in my opinion you should remove is to have to kill every enemy to complete the level. When you go fast you usually skip some of them, and have to take care to kill them all slow down the player, while the best thing is to go as fast as you can without dying.
I feel pretty much the same way about enemies slowing down the player, but I personally think that the main proble is, that some of the enemies just give you more boost by default (which is impossible to know for the player) which I've done to make some areas in the game accessible which again was a bad Idea after all. Still thank you for playing my game and giving me some feedback! We will see if I keep working on the game or not.
I feel like the idea has some potential, but the levels make it kinda hard to go all out with the speed. I can see it working similar to Neon White but with a 2D Platformer style, like mixing speed and precision for a fun speedrunning game.
Thank you. Yeah the game is inspired by Neon White, Pizza Tower and Downwell (at least kind of). I personally feel like that the enemy design I've chosen is limiting the speed. Let me know if you have any Idea on how to improve it in future games.
I think that having less spikes or at least making them more predictable and reducing their hitbox in such a way that they can't hit you while you're still on the ground could help. Also, the default enemies have some weird properties in which sometimes they will give you a small vertical boost and sometimes they don't, making that more consistent could also help. In terms of controls I think that using the jump button to walljump would be a little bit better than just the movement keys, but that might just be my opinion.
I really liked how you can stomp to quickly gain acceleration, using that could lead to interesting situations, and the speed boost felt really nice.
The fact that some enemies give you more vertical boost than others was a last minute solution to desgin levels to be honest. But reducing the spike hitbox seemes reasonable, since there where many complains about the hitboxes being to big. Thank you for your feedback!
Gotta love that cute little ball-guy. You got some adorable animations in there. I like the retro style (music and graphics). All in all, well done :)
Thank you very much!
Thank you playing my game!
Cool looking game and seems well polished, but the stomp wasn't working for me so I couldn't really play it.
Thank you. Could you describe in which way the stomp was not working (please)? I would like to improve the game later on.
Like it literally would not register my input or anything. I press LSHIFT and tried loads of different things but it didn't let me stomp.
Okay. That's strange. Thank you for reporting the bug.
Really nice music!
I absolutely loved the sprites and the music is banging! I think it's a bit counterintuitive to make a game about speed that then punishes you for moving fast, but I get what you're going for of memorizing the level layouts and moving super gracefully from obstacle to obstacle. Also I had a weird issue where I got to the end of the first level and it didn't let me pass to the next level, maybe I missed some enemy I had to kill or something but it wouldn't let me restart the level so I dunno.
You can restart a level by holding R and yes indeed you can only pass a level by killing all the enemies. Thank you for your positive feedback and playing my game!
This stomp-based control is really cool concept, with a bit more polish and tweak it can become really unique movement game. But I think that some obstacle hitbox is a bit too punishing, For example, I didn't fall into the spike pit yet but I died while just standing near it.
Thank you for trying out my game. Yeah during the development I realized myself that some of the hitboxes are off (I still dont know how to fix it, since the spike hitbox depends on a tileset collider, if you have any idea let me know).
Good mechanics, for me it quite hard in some situations. Good job
Thank you for playing my game!
The game is really very good. The gameplay mechanics are really well used. The level design is very cool.
Thank you for your feedback. I am happy you enjoyed it.
Super Cool Game!
Thank you!
A very cute artstyle, and cool platformer elements! Definitely a game that could be expanded!
Maybe the camera is too close to the player, some times I had little time to react to things happening, but overall a very solid submission! Congratz!
Thank you very much for your comment. I originally wanted to expand the game to a metroidvania (since there is currently the metroidvania month jam). Although I am not sure how I feel about the project itself. Still glad you enjoyed it.
Nice game and design. But the controls feel a bit weird
Thank you for playing it! How would you improve the controlls?