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Gilded Depths's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #334 | 3.315 | 4.556 |
Audio | #417 | 2.668 | 3.667 |
Graphics | #514 | 2.668 | 3.667 |
Overall | #573 | 2.358 | 3.241 |
Game Design | #663 | 1.940 | 2.667 |
Innovation | #687 | 1.779 | 2.444 |
Fun | #701 | 1.779 | 2.444 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
It's a submarine exploration game where you dive deeper into the sea to find treasures.
Did you write all the code and made all the assets from scratch?
No, there are a bunch of assets that were borrowed from the asset store and other places. The links to them are added to the description.
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Comments
It was an alright game, I just think that having better controls (like WASD instead of mouse), smaller and more accurate colliders, and having less sensitive hull damage would help the gameplay.
Cool idea and visuals. Controls feel a bit off, I think it's because off too much inertia. Also stone colliders are a tat too big. But overall the gameplay is pretty fun.
Nice game! The visuals and audio are great!
Cool game, I loved the sound design.
it was pretty cool, awesome graphics, but i didn’t like how slow the submarine slowed down and the fact that i can’t use wasd, and the hull mechanics, it basically meant that either i go slow and lose oxygen, or go fast and damage the submarine, but it’s a pretty cool game