Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Paerowgee

494
Posts
3
Followers
40
Following
A member registered May 22, 2021 · View creator page →

Creator of

Recent community posts

Thanks for your feedback! The jam helped me establish 100% that current controls suck, gonna rework them soon.

Thanks! The controls definitely have issues and are planned to be reworked completely after the jam.

Thank you :)

Thanks :)

With fixed camera - sure, might be a feature :D

Without it's sort of a health hazard :O

 (at least for people with weak stomaches, and probably also for people with epilepsy)

Thanks :)

Pretty fun game core and appealing art style. Enemy design is lacking a bit, e.g. the drill enemy's attack is very fast, not telegraphed and with too big of an interval too feel the rhythm of. Since you can only (at least for the time I've played) in melee, he's pretty annoying. Another one - the yellow guy who hides underground for too long. Not dangerous, but takes annoyingly long time to defeat.

TLDR fun game with some not-so-fun enemies.

Very cool art, the gameplay is a bit slow, but that's subjective, nice job!

Pretty interesting and beautiful game.

Fun simple game. I didn't like the size of the 1lvl creature - well, more precisely creatures you can eat at lvl1. They are so tiny I was swimming around thinking it's a glitch or smth :D

Love the simplicity, fast pace and the art.

Fun game with cool artstyle.

Fun simple game with cool artstyle. The attacking is a bit slow I think, as combined with narrowed view during the meditation makes it almost impossible to hit an in time. Worth noting that I was aiming at a relaxed play, might not be an issue for more focused players.

(1 edit)

I like the sword always being in "attack" mode, pretty fun mechanic. 

I didn't like that when you point at the character, the rotation and camera go nuts.

Overall pretty decent entry.

Interesting game, but pretty hard from the beginning, especially because of the controls. The forward direction stay constant from the start of the movement regardless of rotation, no lateral non-dash movement and fire is SPACE, not LMB - those are very hard to get adjusted to. I think with just better controls the game will thrive - it's beautiful, there are game systems to explore, the combat seems like it would be fun if maneuvering the ship wasn't such a pain.

Fun idea!

Very cool idea and visuals. Gameplay was a bit spoiled by uncomfortable controls - although neither can I suggest a better way to navigate the ball in 3D nor see the current controls as fundamentally inadjustable. Gonna practice my 3d billiar skills when I have more time, for now - great job!

I liked the character sprite and it's animations, looks like either a clever use of 3d or a ton of work in 2d.

(1 edit)

Pretty fun but a bit too hard. I feel like a lot of unnecessary difficulty is added just because the sub flows up when not moved - makes it annoying to navigate through tight spots between enemies.

Also the visual are unique and cool.

Fun simple game

Thanks :)

Pretty good, my only wish for it to be lighter underwater.

Great and novel in every aspect - even the name is pretty creative :)

My tiny suggestion - as per tutorial, I've been trying to shoot the cells on one side to accumulate the goo, but it doesn't really feel like it makes them die faster. I think a visual cue - like goo changing color or pulsating when accumulating on one side - would help, or just a plain hp. Maybe if I played longer I would get a feel for it, but it was not the case in the first minutes of the game.

Anyway, that's my only two coins, overall feels like a very polished game.

(1 edit)

Cool sprites. Game play is a bit bugged (character just uncontrollably moves forward for a couple of seconds pretty often) and could be faster (that's very subjective, plus is heavily influenced by lack of animations), but other that than, all the necessary elements seem to be present.

Summary: has potential. Cat astronauts are cute :)

The atmosphere is nice, largely due to a very cool soundtrack.

 Red potion being a hazard is something I'm not used to after years of gaming :D

Other than that, the gameplay seems fine.

The camera was off for some reason as if it shifted top-left considerably, in both windowed mode and fullscreen (web). It was like that even on the splash screen, so it might be something on my side, but it was my first time encountering something like that in web. Regardless, I couldn't play the game really because of that. From what I've seen, the idea is interesting and the art looks nice.

Very cool and novel game in every regard. In the pretty rich - at least in this jam - niche of photographing marine life games, this one is my favorite. Both character and camera movements are physics-based but smooth and controllable, the progression is clear and relevant, the fish reacts to player. Big fun. 

I've encountered only one problem: in web, when I go fullscreen - the performance just drops to like 10fps. Without fullscreen it flies perfectly.

Fun game, all platforming mechanics feel great - running, jumping, dashing, wall-jumping. Sound is a bit off: there is no ambience and the sound effects - that are already pretty rough by themselves - feel like explosions. That's not gamebreaking though, pretty great game overall.

Pretty well-optimized web 3d game, good job!

Both gameplay and visuals are minimalistic but appealing, well done.

Fun game, I liked the eased movement. I had somewhat of a hard time distinguishing the obstacles from the environment sometimes, maybe a different color or a more sharp form would fix that. Although it wasn't gamebreaking or anything.

NIce, relaxing, beautiful game.

The art is cool, the controls feel smooth.

Fun idea, cool art. Rotation takes time to adjust a bit (the easing in/out part), but not too long.

Fun concept, but there's a difficulty problem (at least for me) - easy is too easy, and normal is waay to hard. Afraid to even try hard :D

Flying around is fun, but I'm kind of confused about where to go.

Very good in every department. Small "but": there is too little time to read the "buff/debuff methods" on the drop, at first I didn't even realize they are interactable on passing through, yet alone - so diverse. Love that specific idea though - among many other novel ideas in the game. Good job!

Deceptively simple core that shines bright through the well-crafted levels. Love the Undo mechanic instead of full Restart, but wouldn't mind having Restart also in some cases, e.g. when mistake was done during the very first moves.

Pretty fun game, very unique and cool artstyle.

Incredible art. Jumping sometimes feels uneasy, for example almost at the beginning when the guy repeatedly throws stuff from above - it took a while to jump to his level. Other that that, gameplay feels pretty solid.