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A jam submission

Diving In MemoriesView game page

The diver wants to win the competition... but She needs get over her fears and using her strength.
Submitted by TragónC4t (@tragonc4t) — 7 hours, 5 minutes before the deadline
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Diving In Memories's itch.io page

Results

CriteriaRankScore*Raw Score
Innovation#2133.1183.118
Theme#3583.2353.235
Overall#3662.9512.951
Fun#3732.8242.824
Graphics#3823.0293.029
Game Design#4122.8242.824
Audio#4142.6762.676

Ranked from 34 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
In the game the player must win a diving competition; To do this, you must seek to obtain one of the three medals. Also, the girl diver struggles with memories and words that either boost or hinder her performance. It's about a diver with deeper thoughts because the fear.

Did you write all the code and made all the assets from scratch?
About the code and graphic assets, yes, I did, they are mine. But the music and sound effects are not mine, that's why I do the right credits to the authors.

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Comments

Viewing comments 26 to 21 of 26 · Next page · Last page
Submitted

Great game for a beginner, was fun!

Submitted

Cool Game, never could get the gold medal.

Submitted

Brillant for a so-called "beginner", I like the ambience. The game design have a real touch between melancholia and determination and it demand to retry for perform. Very nice one. GG

Submitted

finally got the gold medals haha

Submitted

Cool

Submitted (1 edit)

I feel like the gameplay is a little monotone, you are literally expecting the player to do the same thing over and over which is not the best game design, I feel like even throwing slight changes like changing the height or having jump specific tasks on the side like number of flips or landing angle could mitigate it somewhat. Also the fliping feels very rigid I think applying torque and angular drag could have been a more intresting solution than just changing the player angle whenever the button is pressed

Developer

I appreciate the comment, but I think you misunderstood the point of the game. It's not really a game in which you have to complete missions or lengthen the story; The objective is only to make the most turns and fall as vertically as possible in the water, all of this you do three times (hence the three attempts) to receive the average grade of the judges at the end. It's not an rpg, it's not an arcade with levels, you just have to make the best score to get one of the three medals (bronze, silver or gold). The game works like a diving competition; the diver must jump several times into the water looking for the best rating from the juries, remember that there should be no distractions. My game is a short game and that's it, you have to do the three jumps and that's it (if you want to get a better medal you can play again, but that's it). I know that the story is not line, I know that the music is not the best, the graphics are very poor and there are no sound effects. I accept the criticism, but I think your comment is focused on a more complex game, and my game is not that complex. Thank you for comment!

Submitted

I understand where you're coming from and I'll explain what I meant slightly better. Every game makes trade offs some trade readability (gameplay) for visuals, I just feel like you traded of gameplay for story and went slightly too far with stripping it off it, the suggestions I was making were just examples for making the gameplay less monotone and consequently more engaging without interfering with the story part of the game, cause if the gameplay is nothing else but a pause between portions of the story then, I feel like you could have just as well written a book instead of making a game.

Submitted

Narrative games exist and have many succes, I think a not to complex gameplay with storyline have thousand times more merit than the opposite. Each person have a different sensibility. So I think if you try my game you will be more disappointed

Viewing comments 26 to 21 of 26 · Next page · Last page