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Off To Atlantis's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Innovation | #81 | 3.484 | 3.484 |
Graphics | #116 | 3.774 | 3.774 |
Overall | #183 | 3.312 | 3.312 |
Theme | #207 | 3.613 | 3.613 |
Game Design | #212 | 3.258 | 3.258 |
Fun | #327 | 2.935 | 2.935 |
Audio | #368 | 2.806 | 2.806 |
Ranked from 31 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The Player controls a submarine to dive deep into the sea in order to find the ancient city of Atlantis. The water pressure will be stronger in deeper depths.
Did you write all the code and made all the assets from scratch?
yes
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Comments
look good
Really fun game! Also insane that it was made entirely from scratch. Good job.
I kinda wish the game was a bit more generous with the cards though, I died on my first playthrough because the game didn't give me a single health card, so a system where the game's card pool is slightly biased towards what the player needs would be nice.
I really liked the two-phase approach to the game. Most games would generate a level for the player and if something went wrong, then the game would be at fault but this way, only the player can be at fault because they didn't make a good path. (Though you could say, the game didn't give me the right cards, etc).
I would like to put this out for anyone who has played but would the game still work with a portrait-shaped screen instead of a landscape screen? While I played, I found I wanted to keep using cards even though I had reached the furthest point I could before I had to move into the movement phase.
To the developers, was a vertical screen something you had considered at all? I'm curious if that would have made the game too easy or not.
Loved playing the game regardless, just something I thought of while playing.
Had a fun time figuring this game out, good job!
happy that you enjoy it :)