Thanks for this comment, means a lot to see that people have fun with the silly games I create. I have a lot more content planned and hopefully can make it all happen. Around 3 more goblins were supposed to be in the release patch so expect that soon. I also want more smart unit placement which should increase the difficulty a bit (hopefully not too much), and I want to make the game have a more roguelike format where you get items you can place on units to do certain things throughout a run to make it more fun to replay. Once again thank you for commenting and playing my game!
anheiy
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There was a cancel button in the works but since it was done in a game jam I had to cut it out. I will re-add it hopefully soon. On the topic of the buildings, it was intended to generate profit once per building placed down through a event, however, this has been confusing to a lot of people. Originally it was meant to generate profit in a certain time interval similar to auto clickers in games like cookie clicker but I scrapped that as it became unbalanced when you had lots of buildings set up. I think though, I will re-add that system for clarity and figure out how to balance it later. Thanks for the feedback, and thanks for playing!
Thanks for the support! We felt like there was so much more we could have done to make the game feel better, while we also had a lack of content (felt very demo like) and wanted to give it a shot on completing a full version of it.
your game was awesome too! I imagine you're updating it? I will follow you to keep updated then :)
We plan on releasing a full version down the line with a lot more content! https://anheiy.itch.io/carolines-basement