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A jam submission

Deepwater DominionView game page

Submitted by cosmocorner — 2 minutes, 46 seconds before the deadline
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Deepwater Dominion's itch.io page

Results

CriteriaRankScore*Raw Score
Fun#5022.4754.167
Theme#5382.6734.500
Innovation#5712.1783.667
Game Design#5852.2773.833
Overall#5892.3103.889
Audio#6051.9803.333
Graphics#6202.2773.833

Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
You're in a submarine and you dive deep

Did you write all the code and made all the assets from scratch?
All the code, sprites, music, sfx, and whatever else is made from scratch.

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Comments

Submitted (1 edit)

Wow great game!

When I launch it, I like to take a look at the options, so right from the start I saw the details in this menu! Great job!

Otherwise, the depth management by filling or emptying the ballast tanks like in a real submarine is a great idea. 

I also really liked the special effects and the many possible upgrades!

Bravo for your work! I really hope you get the 20 votes you need!

Submitted

🛟 Such a fun experience! 🛡️

Things I enjoyed ✔️

  1. Gameplay is so much fun!!
  2. Audio design is perfection!
  3. I love the sprite work!
  4. The upgrade screen is great!

Things I would like to possibly see with your title. 🤷‍♂️

  1. Showing how to actually "Exfill" I was very confused on how to upgrade my ship.

Overall 📓

Very, very good job on this game! I had so much fun playing this game! I love how you did the ill say"lift" system, like how the movement is done. I have never seen something like that before! Very creative game!

Submitted (1 edit)

I concur that this is criminally underrated! Your presentation is top-notch and I can't believe how much you managed to fit into this game in the jam timeframe. I mean, the enemy variety? The scale? The upgrades? The animated robot arms? The options menu alone!

The ballast system for ascent and descent is really cool and unique, and I appreciated that there were more upgrades than just numerical bonuses, like the smart ballast and the different weapon types. The only thing I thought was lacking was some way to get a map, but the sonar upgrade basically performed the same function, so I can't complain too much.

Coming from a team who also often overshoot our targets and make too much content for jams, I am in awe of the level of dedication here. While I can sympathize with the errors you noticed after uploading, I gotta say, they pale in comparison to what you actually accomplished. In honor of our shared reach exceeding our respective grasps, I decided to sit down and actually finish this game. And even though the final boss might not have had the right hit points, the reveal was awesome!

The way jams like this are structured can make it hard for good games to get attention, so please, no matter how the rankings turn out, be proud of your work. This is my personal favorite submission, for whatever a stranger's opinion is worth!


Developer(+1)

Thank you so much! It means a whole lot!

It was a bit of a scoping error to make the game so long, since most won't play that long, so it really means a lot that someone played to the end! Really glad you enjoyed it!

Submitted

Can't believe how underrated this game is! Found myself playing for 30 minutes without even realizing. Awesome game!

Submitted

Really cool idea :) Controls took some time to get used to, but after that I had fun diving deeper.