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Cosmo Corner

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A member registered Jun 28, 2020 · View creator page →

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Glad you liked it! Guess nightmare mode isn't hard enough yet xD

Enemies starting as support units is definitely a hindrance for them; May need to disallow them from picking support factories as their first unit.

With the defend mode, initially, people would right click to move defending units, then be confused that they're chasing enemies, not going to the exact selected location, etc, because when they right click, they just expect units to move there, they don't realize they're still on "defend" mode. So that was just a thing to try and keep it intuitive.

The supply unit pathing is definitely.. questionable. It's definitely not great, though I've tried my best to remedy it. The AI in general needs a bit of a brush up for sure.

Repair beam and turret may be a little bit overtuned; With both, I'm planning on adding the ability to change the strength in a menu, where higher strength increases the resource drain exponentially, and have the current strength of the two be more expensive, with a more reasonable option at the current resource drain. Should help, I feel.

And I definitely hear ya on the support mode, that's a major thing for sure.

Been working on a lot of good stuff for the next update in general; Encyclopedia for seeing all the exact stats of units, better control of unit selection, like being able to select all of your units at once, or all of one type of unit. Plus lots of major enemy AI improvements, to make them a little more formidable; Looking into some proper neural network based enemy AI, we'll see where that goes.

Glad to hear you like it! I'll keep workin at it ^^

Super fun game! The sound design is super satisfying, and the gameplay loop is solid. The one real criticism that I'd have is that there's no real way to know where enemies are, so you spend a lot of time just wandering around trying to find things to fight. Maybe a minimap or a enemy compass could be nice.

Overall, really fun, fits the theme well, feels snappy and good to control, really cool entry!

Thanks! ^^
I definitely feel like the theme isn't integrated as well as I woulda liked, besides a couple word choices, it's really just an RTS, the scaling is pretty inherent with the genre.
But I'm pretty proud of what I made, and I'm glad you enjoyed! ^^

Super glad you liked it! The visual design for the giant units is definitely something I'm super proud of, ate up a lot of my time xD

Really glad you like it! Already got a pretty substantially improved post-jam version I'm gonna be posting once the jam rating is over, so if you like the game, stay tuned ^^

Thank you so much, I really appreciate it! Definitely feel like the scope was a little too big, most people don't wanna sit down and play a whole-ass hour long RTS game while rating jam entries, so I probably took a hit there, but I'm pretty proud of what I came up with! ^^

Glad you liked it! The tutorial was definitely a little long, made it in the last few hours of the jam, so it's not super well designed, but I could tell that literally nobody would be able to play without it xD

So glad that you enjoyed it, I worked hard! ^^

Thanks for playing! <3

Really glad you liked it, really tried my best! ^^

Aw, thank you! I'll try and fix that issue sometime xD

I tried my hardest to make something big this time around, y'know, something with some.. scale, to it xD
Really glad you enjoyed! ^^

Glad you liked it! ^^

This is amazing! I really love all the little hidden stickers around, the gameplay is polished, feels incredible, it's simple and to the point, fits the theme flawlessly, I don't see a world in which this doesn't make it to the top hundred. Incredible work! <3

This is amazing! I really love all the little hidden stickers around, the gameplay is polished, feels incredible, it's simple and to the point, fits the theme flawlessly, I don't see a world in which this doesn't make it to the top hundred. Incredible work! <3

Really fun little game, super solid first game project! The controls were a little unorthodox, kinda all over the keyboard, but overall, nice job!

Definitely a cool idea, driving feels really nice. The lack of puzzles definitely holds this one back a lot, but everything that's here feels polished and well executed.

The one criticism I have is just that the backup camera feels super jarring? Maybe have it on a button like control, instead of anytime you're backing up. There were a lot of times when navigating just felt super awkward because my camera kept moving around and clipping through walls.

Really great entry, nice work!

It's a really neat little concept for a game, nice work!

I think you needed to upload the full folder, not just the EXE, the game isn't playable without the rest of the data in the folder. Really sorry!

Fun little game! Funny idea!

This is a super cool idea, and a really interesting concept. But I think the goal just isn't quite readable enough.

If you had something on-screen during gameplay that actually had a little counter that moved through the goal from left to right, at the exact rate it needed to go, so you could very intuitively see what you actually need to do, it'd be incredible. At the moment though, it's just a little too tough to wrap your head around.

Clever little idea, had fun with it! ^^

Now that's a big sword.

Fun little concept, definitely had a good time with it!

Really fun little game! Gameplay complexity is definitely fairly limited, but the game feel is on point, absolutely carries it. Really solid submission!

Really fun little puzzle game, enjoyed it a lot! Art style is adorable, puzzles are fun, overall really good job!

I pulled the web build to help with confusion; A streamer was trying to play, and couldn't use the downloadable build, so I tried to throw together a web build... Whiich entirely doesn't function, and I didn't get around to removing it after I was done trying to get it to work xD

Fixed now! ^^

Super neat game! Controls felt pretty nice!

Got a time of 20 seconds! Super neat game, really liked the take on the theme! Art was really great, liked it a lot! My only real critique is that I'd probably integrate whether you have a teleport or not into the crosshair in some way, since you're never really looking in the corner of the screen; Not a super big criticism though! Really solid entry! Nice work!

Got a time of 124! Neat game, only main critique I'd give is that the 3d player character really didn't feel like it fit in with all the other 2d sprites. Pretty fun submission!

Momentum Mori is a bit of a play on words, referencing Memento Mori, which is a common phrase, translating roughly to "Remember you must die" in Latin. Glad you liked it! ^^

Incredible entry! I definitely see why it won the ratings in like, every category xD

The polish is incredible. Beyond the obvious stuff, it's clear that effort went into the presentation of the itch page, and it looks amazing. The leaderboards are also set up really well, super clean implementation! I tried doing some of the stuff you guys did, but struggled a bit with the documentation on the leaderboards.

The artwork is also astonishing. The fact that your team managed to pull this whole game together in 3 days is honestly incredible. Absolutely deserves to make it into the streamer competition, and I can't wait to see some wild high scores.

Really glad you enjoyed it! Art is definitely minimal, but hoping the gameplay makes up for it, hahaha. Hope you're right about making it to the top 3! ^^

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This entry really surprised me! Polish obviously needs work, but eh, game jam. The concept is super cool, and I had a lot of fun! Ended up getting a score of 26! I had an ungodly number of lungs, it was honestly horrifying. I kept being surprised by new parts showing up, like the spit gland, and the eyes, plus higher tier versions of the same parts. The little dna editor was super finicky, and it felt like it wasn't snapping together like it should a lot of the time, but the concept was incredibly cool. Framing the upgrades as new body parts in your creature was super clever.

I also think the spatial puzzle element of trying to fit new body parts onto your big mess of a creature was also really cool. Having to place body parts in your creature made it feel less like upgrades, and more like mutation.

And the turn based mechanics were super fun. I think that adding some kind of way to see how fast enemies will progress once you take your turn, like showing some kind of indicator of how far their bar will move, would definitely help with strategizing properly, though I see how that's a pain to implement with the way the system seems to be built.

Having the legs get bigger on a faster creature is a really cool idea, but it ended up feeling a little odd. I'd see a big hulking creature sprinting towards me, then it'd do 1 damage, and die in 1 hit. I think having elements of the sprites respond to a creature's stats is a super cool way to handle it, but definitely could use a little more thought.

The spit ability also broke and stopped working about halfway through, but it was super cool while it was working. Maybe having different abilities like that with different cooldowns, or even make different abilities increase how long until your next turn if you use them, so that powerful abilities leave you vulnerable. Lot of cool potential!

Didn't end up really wanting to go back for more than one run, but honestly, with a little more time in the oven, this has some serious potential. I'd absolutely pay for a full version of this on steam! Super cool unique concept, enjoyed it a lot! High ratings from me! ^^

Thank you, glad you liked it! ^^

Ahh, I see. Yeah, the mutation theme change got me too, haha. I'll update my rating with that in mind! ^^

Neat game! The mutations didn't feel like they did much, and the UI felt a bit obstructive/claustrophobic and unclear, but the concept is really cool, and I had a really fun time playing! Solid entry!

Really neat concept! Wasn't able to get very far, because the game froze every time I tried to play, but it seems like a cool game!

Cool game! Feel like the theme was sort of slapped onto it in an awkward way, like you could take the entire mutation mechanic out and the game wouldn't really change, but it's still a pretty neat concept! Suuuper tricky though! Solid entry!