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A jam submission

KingdomDeckView game page

One kingdom In One Deck
Submitted by IllFatedStudios — 4 days, 9 hours before the deadline
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KingdomDeck's itch.io page

Results

CriteriaRankScore*Raw Score
Fun#4692.2862.800
Game Design#4792.3682.900
Audio#4882.1232.600
Graphics#4942.4493.000
Innovation#5002.1232.600
Overall#5332.1092.583
Theme#7461.3061.600

Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
There are many doors in many buildings. And the enemies try to open the doors of the players Town Hall.

Did you write all the code and made all the assets from scratch?
I wrote all the code and as I like the artistic skill assets were downloaded from the asset store.

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Comments

This game feels like it has a huge scope. I did enjoy the idea of combining a cardgame with real time elements. Maybe cards that aren't buildings could increase the fun of playing cards into your kingdom (like a band of archers or a huge boulder crushing enemies xD). Overall this feels like a very solid base to build upon. Content, ballancing and polish can make this game a hit! If you look at other digital cardgames they put so much effort in polishing the "card-interactions".  here are a couple of notes:

  • Your cards cost should be visible at all times
  • scale up the cards
  • try toning down the move and scale of the cards you mouse over
  • It looks like you distribute the handcards evenly over a fixed distance. propably a layoutgroup? try using a gridlayout group with a fixed distance between cards and a central alignment. That would feel much more like i was holding cards
  • add (very slight) Screenshake when playing a card
  • most of your cards movement is already there. From your center to your deck (bottom right corner) but then the movement into your hand is missing.

sorry for rambling so much. Digital cardgames are my passion! I hope i didn't offend you or anything. What you did in a week is incredibly amazing and i could only dream of accomplishing something like that!

Developer

No offense taken!

Your feedback is greatly appreciated!

Most of the scale problems should be avoided if you turn on full screen. (I wrote it in the description but for the future, I'll be putting a text wall "TURN ON FULL SCREEN P L E A S E").

I also thought that the distribution of the cards was a bit off but when coming up with a solution my brain started creating smoke so I stayed with a layout group. In the next card game, I will use the grid!

I put quite a lot of effort into polishing the cards so that they would be reusable but couldn't figure out how to do the "movement into your hand" as that would require knowing the exact spot in the hand for the card. I will prep such magnificent code for my next Jam :)

Again, thanks for the input! I'm planning to test out different card games now so that I can build a card game as my game for the next year so feedback from a specialist like you is a godsend. :)

Submitted

I really like the look! 

Submitted

This game is neat and looks cool but it does not fit the theme, and you do not have a big role in what is happening on screen.

Submitted

Dope game, keep up the good work

Submitted(+1)

Love the idea, not sure how it matches the theme ? 
Took me a bit to understand how to make money as I did not read the description before ^^" 
but will bookmark it for later inspiration ;) 
Add more enemies and make it a city builder / vampire survivor / roguelike deckbuilder 

Developer(+1)

Yeah, I had that Idea before the Jam and just couldn't stop myself from making it :)

A roguelike deckbuilder is the Goal!

Submitted

haha , will follow you to see what you come up with ;)