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ALDAMAMI GAMES

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A member registered Mar 14, 2023 · View creator page →

Creator of

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cool  game. Im amazed at how many games you were able to make!

very satisfying polish! I think this game could be improved by gradually increasing difficulty. It felt like i would be able to go on indefinitely until i loose concentration. Sometimes i lost health before i even saw the level because the walking enemies spawned to close propably. Also sometimes the colliders were bugged. The bouncing Gun sounded like a shot can get stuck in the wall (very loud noise). Sometimes enemies spawned outside the level and i went outside the level once. I'm so impressed by the procedural generation of the levels great job there! Maybe coloring levels in random colors could add to the games look without much effort.

I really enjoyed the athmosphere! First i felt like beeing in a huge tower but as i walked closer to the doors and props i realized that im just small. Standing on the Platform when it moved, was so impactfull! Huge respect on the environment you where able to create!

This game feels like it has a huge scope. I did enjoy the idea of combining a cardgame with real time elements. Maybe cards that aren't buildings could increase the fun of playing cards into your kingdom (like a band of archers or a huge boulder crushing enemies xD). Overall this feels like a very solid base to build upon. Content, ballancing and polish can make this game a hit! If you look at other digital cardgames they put so much effort in polishing the "card-interactions".  here are a couple of notes:

  • Your cards cost should be visible at all times
  • scale up the cards
  • try toning down the move and scale of the cards you mouse over
  • It looks like you distribute the handcards evenly over a fixed distance. propably a layoutgroup? try using a gridlayout group with a fixed distance between cards and a central alignment. That would feel much more like i was holding cards
  • add (very slight) Screenshake when playing a card
  • most of your cards movement is already there. From your center to your deck (bottom right corner) but then the movement into your hand is missing.

sorry for rambling so much. Digital cardgames are my passion! I hope i didn't offend you or anything. What you did in a week is incredibly amazing and i could only dream of accomplishing something like that!

Wow. The  amount of  systems you made is  incredible! The debate game alone is so incredibly deep but you put a card game on  top AND an upgrade system AND you have a story??? Im speechless. If you generated the visuals of the debates game's cards i would really love to hear about how you made it! Never seen something like it before.

the mechanic with the doors is really interesting! Art and animations are EPIC! :)

such a unique idea! I really enyojed the mix of solving a puzzle but also avoiding the Locks and Books with my key. It was great mixture of thinking and quick reactions for me. Collision on the walls could be better but otherwise it feels great, looks awesome. Very sweet what you were able to accomplish within a week!

fun highscore chasing game. would love to restart a run with a kexboard input.

awesome art! it took me a while to get a hang of the physics and what to do. But in the end i managed to reach a score of 13! (i think)

Fantastic atmosphere! i dind't notice a pattern on how to find the different markings on the floor. I loved the visual style!

love the idea. The Feedback Effects were awesome! Felt like a very potent idea for an incremental Game. Potential is definetely there! I encountered a Bug, where i tried to sell an Egg. After draging it back into the basket it vanished and every chicken i tried to place at the location was moved high up like they had an egg below.

Absolutely loved the Environmental Storytelling. The posters explaning what to do on each station were incredible! Interactions at the stations felt clunky at times due to lack of feedback when i can interact with what. I would have loved to find out more about the story!

Thank you so much <3