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Goblins & Fireballs's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Graphics | #61 | 4.042 | 4.042 |
Overall | #89 | 3.569 | 3.569 |
Fun | #90 | 3.583 | 3.583 |
Game Design | #95 | 3.625 | 3.625 |
Audio | #128 | 3.458 | 3.458 |
Theme | #164 | 3.583 | 3.583 |
Innovation | #193 | 3.125 | 3.125 |
Ranked from 24 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
It's in a dungeon, with doors between rooms. It's procedurally generated so you don't know what's behind the door. And there is a special door somewhere.
Did you write all the code and made all the assets from scratch?
Yes exept audio.
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Comments
Nice one. I really like the design
I had to pull myself away from this so I could look at other submissions haha. It was very fun. It did take me a bit to realize that my own fireballs could hurt me. I love the chaotic nature of this idea, but I do think the tight spaces in a lot of areas does cause a bunch of accidental deaths. The only other real critique I have is that when I respawned and a bunch of the doors were already open, I did get swarmed by like 7 goblins in the starting area. Overall this was wonderful.
Your right about your critics. I already remade some rooms to be bigger but it was not enough. The funniest rooms are the biggest ones when you fight 10 goblins at once. The missing doors is a know bug of the dungeon generation algoritm but I didn't had time to fix it (also some doors leads to outside the map and others to a wall).
Loved it! Super simple, super fun! I really liked the mechanic of charging fireballs, and the artstyle is really cool!