This was one one the most creative uses of the genre is like speed dungeon crawling! You should definitely do something with this!
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Gate Crawler's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Game Design | #65 | 3.720 | 3.720 |
Fun | #69 | 3.680 | 3.680 |
Overall | #130 | 3.460 | 3.460 |
Innovation | #137 | 3.320 | 3.320 |
Theme | #147 | 3.640 | 3.640 |
Graphics | #206 | 3.520 | 3.520 |
Audio | #311 | 2.880 | 2.880 |
Ranked from 25 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The game is about opening the doors in a dungeon and facing whatever hides behind them!
Did you write all the code and made all the assets from scratch?
Both the code and the assets are made by me.
Comments
I really enjoyed playing your game! :D I agree with previous feedback that you did a great job of keeping it fast-paced while giving the player just enough agency to be engaging, without overwhelming! The work you put into it really shows. Wonderful job!
This might be my favorite game from the jam. Really nice and quick-paced. The only thing I wish it had is some details on the items we are using and picking up. Amazing job!
I got hooked up right away. Nicely put together. Well done graphics, effects and audio. I had a great time playing.
So far the best game I have come across in this competition! Great job, great work!
You did quite some work for such a short time, this definitely couldn't be your first game, right? Anyway, very nicely done, if you find some time to check also my game, would really appreciate you :)
Got a little lost trying to figure out what did the items did but certainly had fun playing some runs and figuring it out. Good game!!
Simple and fun! Something that would've been nice to have would be item descriptions, other than that, great work!
Like others have said, good job given the time constraint! I liked all the different mini games there were outside of just fighting monsters.
I did find myself wishing there were some quality of life features like being able to hover over items to figure out what items or stats did what, etc, but I get not putting those in given the time constraint. Other little tidbits include
- some more audio including music
- consistent graphical style including text
Good job though! Keep it up!
Thanks a lot for your feedback, it is a lot appreciated! While I really wish I had time to include bg music and a more fitting font, there is actually the possibility to see the description of items, enemies and upgrades: you have to click on them by holding left control. Yeah, another thing I wish I had time for is an in-game tutorial.
As for the rest, I'm glad that you liked the game, thanks for playing!
Very happy with how much is in this game! Its fantastic. You've managed to do so much in a small window.
Great job!
I really enjoyed playing!
Can you please rate my game? I'm trying to get to 20 votes! :)
Impressive Mechanics! Simple and fun! Crazy how you got this much done within a week!
Whoa this game mustve been a lot of work, mine is also mechanically heavy and the monster behaviour in mystill needs a lot of work thats why Im surprised you managed to pull this off!
I'm not sure how you managed to pack so many mechanics into the game in a week - seriously impressive! Enjoyable, to the point, and no apparent bugs. Great work!
You could actually see items, spells, enemies and upgrades descriptions by clicking on them while holding LeftCtrl, if you're referring to this. I said this in the game description but I understand that someone may have missed it: I would have loved to implement a more intuitive in-game tutorial, but I couldn't because of time :(. Anyway, I'm so happy that you liked the game, thanks a lot for playing!
This was really fun, it was satisfying to get op and wreck those muscly dudes lol. Nice work!
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