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A jam submission

Goblins & FireballsView game page

FPS dungeon crawler
Submitted by OlivierGuillaume — 9 hours, 35 minutes before the deadline
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Goblins & Fireballs's itch.io page

Results

CriteriaRankScore*Raw Score
Graphics#614.0424.042
Overall#893.5693.569
Fun#903.5833.583
Game Design#953.6253.625
Audio#1283.4583.458
Theme#1643.5833.583
Innovation#1933.1253.125

Ranked from 24 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
It's in a dungeon, with doors between rooms. It's procedurally generated so you don't know what's behind the door. And there is a special door somewhere.

Did you write all the code and made all the assets from scratch?
Yes exept audio.

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Comments

Viewing comments 23 to 4 of 23 · Next page · Last page
Submitted

Thanks for submitting your game to the stream! If you wanted to look at the vod again in the future here it is timestamped to your game

Submitted

I love the art style!

Submitted (1 edit)

Nice work! I like the look, and it immediately gave me an old school Doom feel! I also liked that some doors were dead ends! It was unexpected!

Submitted(+1)

I found your game from a post where you said that you wanted 1 more rating to qualify.

The game was amazing! One of the best I have played in a while! The aesthetic was amazing. It felt like an og zelda game, but in 3d and simultainiously like a minecraft map. I really enjoyed it.

Submitted(+1)

I did not find the special door ^^" love the aesthetic, if you continue to work on it it will be great, I am gonna bookmark it to keep the idea as well ;) 

Just add " esc " to quit the Unity build maybe , I never remember otherwise how to exit the game view when you have to DL it. 
Well done !

Submitted(+1)

I like the aesthetic a lot. Love seeing some home made pixel art. There's not much to do at the moment but it could easily be expanded into a more complex game.

Submitted(+1)

What a cool game! I absolutely loved the graphics and color palette you use here :D The game feel really fun to play though I wish there's a way to upgrade hp or damage but overall, this is an excellent entry! Great job :D

Submitted(+1)

On very tight and cornered sections, it sometimes feels like you pretty much have to jiggle peek the corners in order to not get hit instantly. Audio feedback for hitting enemies, getting hit, and killing an enemy would be helpful. There is a noticeable "stutter" (lack of a better word) between rooms. You could also add a menu with some basic settings and maybe a reset button. Overall, I am very impressed by this project: stunning visuals, controller feels great and responsive, good music choice, and the game is not too long, so it stays fun until the end. I don't know if it was your intention, but I think it was kind of cool to see the whole map from the top at the end; you could present this a bit more if it was intentional. Great game, good job!

Developer (1 edit)

Thanks you for your feedback!

Is the "stutter" the small slow down just before the doors?


I didn't noticed it before and I have no idea what's causing it, I will investigate.

[EDIT] Fixed. It was the CharacterController colliding with the ceiling despite not touching it. I'll release this fix in the post jam update.

Submitted(+1)

Yes thats it. It feels like there is a very small step or something like that. Hard to explain honestly.

Submitted(+1)

A very enjoyable game, I only have a complain that in small spaces and with a AOE damage hitting yourself its a little to much to manage I think, and in advise you bind the jump to the press an the release of the button so sometimes jump 2 times in a row, but over all its a fun game, great job

Submitted(+1)

Infinitely generating dungeons! nice job! Loved the cute lil goblin designs, purple hair was my favorite! well done!

Submitted(+1)

Funny game with intresting style and graphics.good chosen colors. very nice to play! grate job !

Submitted(+1)

Very cool unique graphics! Enemies AI is well made, I wish that player had more hp

Submitted(+1)

I love the aesthetics of this game a lot, very readable despite being very claustrophobic in terms of spaces. Died a lot but had fun!

Submitted(+1)

I really like this game, the atmosphere is very tense, which, I don't think you necessarily tried to do, but it turned out really well.

The content, fighting goblins in a dungeon, feels light-hearted enough, but I think the scale of everything makes the game feel very claustrophobic. Like crawling through tunnels, and the randomly generated labyrinths are easy to get lost in, and the music gives a kind of spooky tone.

I think this could be a very effective horror game, but also stands up as what it is. Nice visuals, good sound design, decent game feel, fun gameplay. Great job! :)

Submitted(+1)

nice game and cool gameplay

Submitted(+1)

Really fun game, gameplay and visuals were both great! I was able to find the final portal, which was really exciting. My favorite part was the larger rooms with a lot of enemies, I would've liked seeing you lean into that part more, I found myself getting lost in corridors a lot. Nice work!

Submitted(+1)

How did you Finnish this game in a week? It's very well done!

Submitted(+1)

I had fun playing this, I like the art a lot and it's a fun concept. The procedural generation is cool.

Submitted(+1)

The map generation is pretty cool! Nice visuals as well!

Submitted(+1)

Wow, nice art style and maze. This game make me remember how to play minecraft :D.

Viewing comments 23 to 4 of 23 · Next page · Last page