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Door Defender's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Game Design | #337 | 2.904 | 2.904 |
Audio | #360 | 2.673 | 2.673 |
Innovation | #368 | 2.538 | 2.538 |
Fun | #368 | 2.673 | 2.673 |
Theme | #376 | 2.865 | 2.865 |
Overall | #411 | 2.641 | 2.641 |
Graphics | #551 | 2.192 | 2.192 |
Ranked from 52 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Every ingame day, the world inside of the door gets randomised, including the ore spawns, tree spawns and plant spawns, so the player's run relies on what's behind the door.
Did you write all the code and made all the assets from scratch?
Yes
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Comments
Nice work! There's quite a bit of content in here! I loved the music and the door animation. I would've liked some feedback when hitting objects so I knew they were being hit. For example, I couldn't figure out whether or not I was chopping trees or not.
This guy looks like me
This is to haaaaaaaaaaaaaard, how do you sleeeeeeeeeeep?
But actually a really good game
Great Game! It was fun to try to survive as long as possible. Couple things Id suggest is to potential being able to still break resources when the pickaxe is broken, it felt alot of my time was spend ensuring I had the resources to always repair the pickace rather than wait for 12 am which slowed down the pace of the game alot. Potentially add sound effects for breakable items rather than whenever you are just swinging the pickaxe to make it more clear that you are breaking something. I was really impressed by the crafting and inventory system as well as the random map generation. Overall fun game!