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A jam submission

Door DefenderView game page

A game about defending a door from zombies
Submitted by Galactic Gnome Games — 2 hours, 20 minutes before the deadline
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Door Defender's itch.io page

Results

CriteriaRankScore*Raw Score
Game Design#3372.9042.904
Audio#3602.6732.673
Innovation#3682.5382.538
Fun#3682.6732.673
Theme#3762.8652.865
Overall#4112.6412.641
Graphics#5512.1922.192

Ranked from 52 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
Every ingame day, the world inside of the door gets randomised, including the ore spawns, tree spawns and plant spawns, so the player's run relies on what's behind the door.

Did you write all the code and made all the assets from scratch?
Yes

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Comments

Viewing comments 40 to 21 of 44 · Next page · Previous page · First page · Last page
Submitted

Nice, well done!

Submitted

Nice, well done!

Submitted

Good game !

Please rate my game too : https://itch.io/jam/brackeys-11/rate/2535873

Submitted

Solid game! Quite a lot of items to craft, is there a way to heal the door cause it's a little hard to kill the zombies before they touch it? one thing I did not like that i need working pickaxe to chop down trees, so I had to wait for free repair

Developer (1 edit)

You are able to craft walls to help against the zombies reaching the wall

Also the pickaxe could be repaired and upgraded at the pickaxe workbench.

Submitted

Didn't know pickaxes can chop down a tree because of that I kept thinking that i need to attack in order to get wood, maybe add different visual for indication. With just a few more week this game could be something amazing!

Submitted(+1)

nice like the door animation, it was a very fun game to play and I like the style of the game too. left a rate and hope you would do as well.

Submitted(+1)

Very strong entry! It was really fun and has an impressive amount of mechanics that work very well together.

Submitted(+1)

This game feels quite solid to me. The door effect is quite cool (although I find myself slightly missing the transition zone sometimes). My main suggestions would be quality of life features such as indicators of your current food item, making the range of your weapons and pickaxe more obvious (to avoid an unintentional feeling of randomness), and allowing some movement (possibly slower) while attacking or mining.

Submitted(+1)

Well done! This amount of mechanics for one week game is crazy! I really enjoyed the most part of opportunities your game provides, there is a lot of things to do, literally sandbox with a purpose to survive as long as possible. Your game definitely has a potential. Amazing interpretation of Jam's theme!

Submitted(+1)

Awesome game. Lot of content for the time you had. Nice job!

Submitted(+1)

Really good game, it is impressive how you managed to do all this in just one week.

If you have time take a look at my game.

Submitted(+1)

Great job! Must have been hard to implement so many mechanics in just one week.

Submitted(+1)

great idea!! well executed

Submitted(+1)

A cool survival concept, a bit rough around the edges but very promising

Submitted(+1)

I like the concept and idea of the game. The only thing missing is a mini map. great job!

Submitted(+1)

Minecraft :) not a bad attempt. I was unaware that you needed to hold down right click to harvest for a minute there so maybe adding like a swing progress bar would benifit the player. overall good job with the time we had you got alot done

Submitted(+1)

The game is really good and i hope you keep working on it. 

Submitted(+1)

Nice idea for a game

Submitted(+1)

                         💫 Great concept  💫

Submitted(+1)

The entire idea and concept behind this is great. I wish you had more time to polish everything and implement all the ideas it seems like you have. Lots of things to do, but little direction (outside of the tutorial), as well as resources being a bit far out of the way (I thought the world was broken/empty until i kept moving for a bit)

The audio is wonderful, and the door effect is really cool, however i found myself being stuck on a white screen sometimes?

Overall good work. I see the idea, keep it up.

Developer

I think you getting stuck on the white door is because you stopped moving inside the door. You have to sort of walk through the door and keep walking until you reach the other side. We probably were going to do an interact system to make it easier, but we implemented that system at the start and didn't have time to change it. Also the resources are far out of the way as there is a circle around the door where no resources can spawn, which can be a bit annoying, and we should've made it smaller. Thanks for the feedback!

Viewing comments 40 to 21 of 44 · Next page · Previous page · First page · Last page