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A jam submission

Sweaty HandsView game page

Submitted by Lyra_TheCat, wildi630, StudioZyyt — 3 minutes, 15 seconds before the deadline
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Sweaty Hands's itch.io page

Results

CriteriaRankScore*Raw Score
Innovation#3172.7253.182
Theme#3213.0363.545
Graphics#3492.9583.455
Overall#4532.4782.894
Audio#5112.0242.364
Game Design#5292.1022.455
Fun#5302.0242.364

Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
Open Doors to escape your pursuers, never knowing what is behind the next one

Did you write all the code and made all the assets from scratch?
Audio, Graphics and Code all from scratch. Made with Unity

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Comments

Good game!

 Could you please rate my game ( https://itch.io/jam/brackeys-11/rate/2536045 )? 

My game has very few ratings :(

Submitted

A really good idea! The graphics are quite nice, the sound design is on point, and the little music is really fitting for a chill game like that ^^. The size of the game is a little bit too much for my screen, so I had to scroll to change tools ^^'.

The concept is interesting, but the lockpicking was a little bit tedious ^^'. The fact that the mouse cursor is in the middle of the tool, instead of its tip, made the minigame unnecessarily tedious ^^'. But other than that, it's was a nice and little cosy game that fits the theme, so great job =)!

Submitted

I love the concept of this game, I think the art and overall design of using different items is great! My main issue is I was very confused on the lockpick? I did not get any feedback to know if I was doing it right? However for being made in 48 hours, You did a greatjob! With a little more polish, I could see this becoming a great game!

Submitted

I really like art. The thing about it that stands out the most for me is how it's colored. Although I feel like the locks you have to pick are too hard, and the locks that you hammer and saw are too easy.

Submitted

I like the art, some things need to be polished in the gameplay.

Submitted

Looks very cute but I never really understood what I was doing truthfully, some things worked others didnt - and if i retried the first item would work suddenly. So it was hard to know if I clicked the wrong place, if i used the wrong item, or if it was a bug. I love the idea of it thou ! 

Submitted (1 edit)

it was confusing at the beginning. A little bit more feedback for the player would be nice. for example shaking if the right item is used for specific object.

Great Visuals