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Jen0do

20
Posts
2
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A member registered Feb 03, 2024 · View creator page →

Creator of

Recent community posts

this game is addictive. 

(1 edit)

alien isolation vibe. looking good

after using the lever and running to the gun room i have not enough movement speed to reach the door in time. is it intended ? or a delta problem.

Visuals are great, especially ghost animation. I like the door with the gun at the beginning. it made me curious.

Visuals and Animations are great. Gameplay is fun. Boss Battle was fun, but could be better (im nitpicky here :D cus I like bossfights, especially difficult ones). 

The boss is spamming the same attack animation until next phase starts.  I prefer more randomness, even  if it would make the bossfight much much harder.

Great Game. 

Thanks. i think it's not a layer problem. But Artstyle one. The player blends to well with the door. maybe i had to make the player little less dark. I know the Jumping feeling :D. i also like to jump just to occupy myself. I should have made a jumping event. so it is justfied.

Great Game. Nothing to  criticize.

Slay the Spire vibe :).  Game is too easy though, but card games are hard to balance.

fun gameplay

Funny game. The graphics fit well together

first get a stone and a stick(the stone is far left). combine them. then get the feather. combine it too

u need an arrow for the bow. also to kill the dog monster u need to bait it. the bow is useless against it.

Great Game

Great Game

enter the gungeon vibe. Great Visuals, but the player sprite feels a little bit off.

Fun Game. The only weakness for me are the graphics. Artstyle, colors do not fit together.

Great game. 

The only thing i didn't like: 

Heal is on shift and not on E or something like Q. But this is preference

Innovative game idea. Visuals are great.

(1 edit)

it was confusing at the beginning. A little bit more feedback for the player would be nice. for example shaking if the right item is used for specific object.

Great Visuals