Such a cool overall concept, the music changing when you enter properties was a great touch. I also liked that the game is quite lenient with being busted by someone.
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Adoorable Corp.'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Innovation | #15 | 4.000 | 4.000 |
Game Design | #45 | 3.833 | 3.833 |
Theme | #60 | 3.986 | 3.986 |
Fun | #66 | 3.694 | 3.694 |
Overall | #69 | 3.641 | 3.641 |
Audio | #153 | 3.389 | 3.389 |
Graphics | #356 | 2.944 | 2.944 |
Ranked from 72 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You need to scout what's behind the door to send the correct people
Did you write all the code and made all the assets from scratch?
ALl the code yes, assets were downloaded
Comments
Awesome engaging gameplay, really enjoyed it :) Voice is a little too low compared to music by default. Very unique idea
Simply awesome game, I had so much fun playing. Love this entry!!
Hey!
Nice game! It was cool going around and scouting houses! :D
nice job!
I like the concept of scouting people's houses, like Thief Simulator without the stealing. My only issues were how you couldnt move during voice lines, and some items were just barely visible at the right angles. Good work tho!
Thanks for the comment! Thief simulator was indeed mentioned during our brainstorming after the theme reveal so it's good to know it was noticed :D
Yeah, we wanted to make sure you'd listen to the tutorial so that you wouldn't be stuck not knowing what to do. There's probably a much better way to achieve that but unfortunately, we had to make due with the time limit ^^'
The items are placed semi randomly, so sometimes they can be a little tricky to find, but hey, wouldn't hide your tinfoil hat from prying eyes as well? :D
Really loved the interpretation of the theme! The gameplay was so fitting! I don't like stealth games in general, but this is well done for, it wasn't auto kill if they saw you.
Great Job!
I love the concept! Reminded me of theft simulator. The difficulty curve was nice and it guides you nicely with a good tutorial.
I cannot even imagine how many systems you had to build to make the game, impressive!
This game has a really smart take on the theme! Running around, half breaking into houses was really entertaining and the narration/ story help build this little silly world. The level design for the last stage was also great since it plays on top of previous knowledge on the individual house layout while make them connected in a new way.
A suggestion that might help increase the complexity is perhaps allowing adoorable corps to sent multiple different people to a house. Got this thought because A, it sounds funny in context to the story and B, it gives more variations to the possible options. That and also increasing movement speed outside of the sneaky zone.
Again this is probably the best take on the theme I've seen so far and was a joy to play!
Thank you so much for the detailed feedback! The narration and level design were made during the very last hours of the jam for the most part so it's good to know that even without too much testing due to time constraint, we still managed to do a god job, really means a lot to us that you appreciated it! :)
The ability to send multiple people could sound interesting, indeed, something to keep in mind, should we expand on the concept :)
And totally agree on the walking speed outside of the sneaky zones, after playing the game multiple times after the release, I had the same thought, but it was overlooked during the development, unfortunately.
Again, thank you for taking the time to play and rate our game, we're glad you enjoyed it!
A really funny game, with a really interesting mechanic!!
I'd like if you''d also rate my game :)))
Fun AND funny game! Quite a unique idea yet a literal take of the theme haha. Definitely has some potential, hope to see it more developed! :)
This is a hilarious game and with polish could do really well on the app store.
I love this game. its amazing compared to mine. and it seems very well thought out.
This is a cool take on the theme for the jam and it's fun sneaking around to check out what's inside peoples houses! Very impressive you put in a proper tutorial too. I always plan poorly and don't have time for that kinda stuff lol. Nice work!
This is a fun concept and very well done!
I also very much appreciate that you have a proper tutorial
This game was amazing! One of the best! The premise is suuuper cool. It's hilarious to think one corp is behind all of the usual different solicitors and that they scout you to know what to send. The gameplay idea is well designed too. Finding clues is a really fun way to know what a person likes, and having them walking around their houses works out really well. Aaand, I also really liked that there are more intricate ways of getting to some places, like in the last level that you have to go through the roofs to get to one spot of a house. It's really good!
The music fit the game really well. The upbeat sound matches the bizarre nature of what we're doing it. It's cool how the music changes and dims when you enter a restricted area, and that through the music you can also tell when a house member spotted you.
I liked the idea of interacting with the guards to mark them for a while. It's a nice touch that as the timer of that mark fades, the red outline does so too. You can tell how long you have before it disappears simply by looking at it, no other UI needed. That's great design! I did think that the time it gave you was a little too short, especially on the big houses!
I also believe that the graphics fit the game style well. The smooth textures suit the wacky / silly context of what we're doing.
I have to admit that in the big house on the last level I could never find the three clues, two at most. Managed to guess but still, it was hard.
I do have to mention a bug that happened to me. There's a gray square that stays to the left of the map, and then when the level finished goes to the middle, and finally goes back to the left. I don't know what caused it, and it doesn't really affect the game, but it's still there. This is what I mean:
Other than this, amazing game!
Okay, so first of all, wow, thank you SO MUCH for taking the time to leave us such a detailed feedback, this is exactly the kind of comment we like the most <3
Come on, you're telling me you had never heard of Adoorable Corp. before? They must be doing things right :D
We tried to vary the way to get the clues, yeah, with some parkour to get to the upper floor, good to know you enjoyed that!
We always strive to make our music adapt to the gameplay of our games, so it's always enjoyable when people like you notice it :D
The time for the marking of the "enemies" could maybe be more fine tuned, yeah, I believe we set a value that felt appropriate when implementing the feature but never got the time to come back to it, do some testing with the levels done to be able to adjust the duration, that's just how game jam works, haha
The content and placement of the objects are random, so you'll never have two identical playthroughs, and even though we never personally ran into issues regarding the placement of the clues in our testing, maybe you've run into a bug, something to keep in mind, should we ever update the game.
And OMFG, we know about the grey square problem, it's supposed to be the layer that does the transitions between the scenes, hence its appearance between levels. I've implemented this feature, never ran into any trouble, not in the Unity Editor, not in the web build, not in the native build, but a few hours before the deadline, my friend finally tried the web build and he had the same problem, and I couldn't find the solution on time, so that's why there's the "we recommend using the Windows build" message on the main menu...
I hope it didn't prevent you from enjoying the game still.
Anyway, thanks again for your super nice comment, it really means a lot to us!
Amazing! The level design is very reasonable and I found myself enjoyed peeking into people's house LOL. It's quite fun to climb onto the wall and try to figure out what's behind the door. Good job!
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