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Distant Past (Brackeys)'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Innovation | #126 | 3.355 | 3.355 |
Fun | #169 | 3.323 | 3.323 |
Game Design | #273 | 3.097 | 3.097 |
Overall | #285 | 3.075 | 3.075 |
Audio | #313 | 2.871 | 2.871 |
Graphics | #357 | 2.935 | 2.935 |
Theme | #374 | 2.871 | 2.871 |
Ranked from 31 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Going through the door changes how you play!
Did you write all the code and made all the assets from scratch?
Yes I did
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Comments
I love how this game looks, but it makes me sad that it's a bit clunky.
So first of all - artstyle is very inspired, 2d to 3d change is amazing, when I first got into 3d I gasped! Shooting is kinda weird, in 2d you can only rotate with keyboard, and in 3d your crosshair blends with the background - but I liked that Quake/Doom aesthetic it had! Overheating mechanic was a bit too overwhelming, and combined with how tanky and frequent enemies are, it was really difficult to manage.
I really loved the 3d area
Very nice idea! I just feel like the overheating mechanic is a little bit too fast sometimes.
Yeah I noticed, I'm working on remaking this game where most of the item drops are energy boost instead of health and health gives a bit more when it is dropped.
Great job! The change of mechanics is very nice. I like the old school mashup of 3d and 2d assets
Very cool the way the game mechanics change
Interesting changing perspectives in different rooms