Great entry! There's a surprising amount of strategy behind deciding which seeds to plant and when. The only improvements I'd suggest would be some feedback on the bugs being hit as the potato's just vanish into the aether, and perhaps a way to collect a few potatoes through the night just so it isn't game over if you run out of potatoes at night, even with one beetle left. Nice work!
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Roots of Fury's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun | #93 | 3.771 | 3.771 |
Game Design | #132 | 3.686 | 3.686 |
Innovation | #154 | 3.486 | 3.486 |
Overall | #156 | 3.571 | 3.571 |
Theme | #217 | 3.600 | 3.600 |
Graphics | #309 | 3.629 | 3.629 |
Audio | #328 | 3.257 | 3.257 |
Ranked from 35 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
During the day is a calm and cosy gardening ambiance, but the storm of insects unleashes during the night.
Did you write all the code and made all the assets from scratch?
Most code, 3D assets and UI made from scratch. Used a few icons from kenney.nl and sounds from freesound.org and packages.
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