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JamieNeal

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A member registered Apr 22, 2020 · View creator page →

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I'm conflicted between loving this game because it has capybaras, and hating it because it's killing capybaras.

Jokes aside, fun game! My favourite part is the capybaras having the turning radius of a bus so my optimal strategy ended up being, juke them into a corner and shoot while they run along the wall. I agree the bullets should probably come out the center of the screen, as the slow travel time already makes aiming interesting enough. The little dive crouch mechanic was actually fun for repositioning and aiming though.

Great job and hope you enjoyed the jam!

I'm disappointed the game isn't fully playable seeing as the art is so gorgeous! Would love to see pixel art that good in a final version. Hope you enjoyed the jam!

Great entry! There's a surprising amount of strategy behind deciding which seeds to plant and when. The only improvements I'd suggest would be some feedback on the bugs being hit as the potato's just vanish into the aether, and perhaps a way to collect a few potatoes through the night just so it isn't game over if you run out of potatoes at night, even with one beetle left. Nice work!

The idea for a hectic puzzle game is definitely here! Hope you all enjoyed the jam :)

An eerie cold mood works super well for this jam's theme and this game too. The truck feels satisfyingly slow to chug around, so I'd almost want larger distance between buildings just to spend more time driving rather than clicking through the loot menus. The visuals work well, simple enough with the blizzard and the particle effect snow being an indicator for gameplay is awesome too. Great job!

Love the effort put into the visual and storytelling! Great job!

Fun game! Had no idea what to do the first go around until I read the walkthrough section. The visual style is unique and also slightly creepy? It's kind of fitting for the 'family that hates each other' setting. Nice work!

Very polished and unique! It took a few day-one failures before I was able to figure out how to read the income/outcome map. I agree with some other comments about the balance, as I gave it a few goes and wasn't able to make it to day 7 (though I suspect if I ignored the shop and upgrades like people suggest it would be a lot easier.)

The tutorial did good for explaining and the game was visually clean, apart from a few typos. The menus look great and the bunker room is very fitting. Generally the gameplay loop is awesome and fun in a stressful way, with many plates to spin. Overall a brilliant submission and a really great job!

Small world indeed, funny you stumbled across my submission! Would've loved more time to finish the ending but alas, that's how game jams go. Thanks for playing! 

Hey! Thanks for playing and commenting. Unfortunate about getting stuck in the trees, I wish I'd been able to spend more time on blocking the boundaries and ensuring there was nowhere to get stuck.

The actual ending of the game is what happens after destroying the fence. I sadly didn't have enough time to get the ending to where I wanted it, which is why it's so abrupt. 

Thanks again and hope you enjoyed the jam!

Cute game! I love the intro and the mechanic is definitely unique. Visuals are also very charming. I think the initial difficulty could be harder, as I just sort of placed branches to reach the edge of the circle and didn't really learn the mechanic. Nice that there is a diffulty setting in Options but you could definitely have it start on the medium setting.

Great work and hope you enjoyed the jam!

Cute game! I love the intro and the mechanic is definitely unique. Visuals are also very charming. I think the initial difficulty could be harder, as I just sort of placed branches to reach the edge of the circle and didn't really learn the mechanic. Nice that there is a diffulty setting in Options but you could definitely have it start on the medium setting.

Great work and hope you enjoyed the jam!

Brilliant result for a game jam. Super polished and fun. Visuals and animations are really impressive. The gameplay and structures are well thought out. Only complaints would be: it wasn't super clear how to make the factory/mine crafters work, the upgrade menu broke at some point and I could no longer upgrade any towers and lastly, the difficulty was a bit too lenient. I reached a point where I was making enough currency to place down tonnes of turrets and coast through each wave easily (way too laggy after wave 21 due to the amount of bubbles and enemies on screen.)

Absolutely awesome submission. Hope you enjoyed the jam and are proud of your great game!

Absolutely adored this. I agree the initial few goes are a bit too difficult but I managed to escape after my third attempt. It's possible to turn the rover in the air, as well as drifting so there's basically no punishment to jumping. It would be nice if the car would rotate while in the air but couldn't accelerate forward, if that makes sense.

Other than those above points, this was flawless for a jam game. The intro was informative and cool without being too wordy or complicated. The balance and timing for getting batteries and spending them on upgrades was brilliant too. All in all a REAL solid result. Great work!

Absolutely adored this. I agree the initial few goes are a bit too difficult but I managed to escape after my third attempt. It's possible to turn the rover in the air, as well as drifting so there's basically no punishment to jumping. It would be nice if the car would rotate while in the air but couldn't accelerate forward, if that makes sense.

Other than those above points, this was flawless for a jam game. The intro was informative and cool without being too wordy or complicated. The balance and timing for getting batteries and spending them on upgrades was brilliant too. All in all a REAL solid result. Great work!

I am absolutely cracked at windy out 'ere. I think I might actually go pro. Start an e-sports league for this masterpiece of a game.

The wind was the perfect level of nuisance when trying to get to the letters and deal with the other objects, and I'm surprised how readable it is even with everything going on. Nice work!

Movement was definitely a bit too fast/floaty and I struggled to water the trees after the first night as the cursor placement seemed to have disappeared. A cool design with zen making you more powerful (gun) but closer to losing. Good job!

Adorable and hectic, and also surprisingly difficult. The art style is gorgeous with the dinos looking like stickers. 'Damn, dinos are cool!'

A good effort! Between the floaty movement speed and high sensitivity, the character was a little hard to control. The instructions were clear enough and I liked the plaques around the island showing how much materials are needed for crafts. Nice work

I'd appreciate the time-loop aspect and meaning of this game if it didn't take... so much time just holding a button down. I was curious enough to get to the end despite there not being much gameplay, but disappointed to see there wasn't really an ending without looping back through again. 

This conversation made me feel tense and awkward, which I'm assuming was the intention. I felt like I was in a Chili's watching a couple argue. Gameplay-wise, I like the spin on timed dialogue choices unlocking as you wait, especially for the metaphor of taking a deep breath and being patient. Honestly quite a good representation for controlling emotions.

I agree with 100pixels that it feels a bit too tough. The strategy of layering towers is satisfying, especially with the different enemy types. I really like that the walls are so cheap so you could spam them to build layered forts. Good job!

Really enjoyed a few runs of this! Would have loved a timer or score to see how well I did after each run. The units mostly balanced so I found myself panicking to replace my shields over and over. Each shot having its own audio effect became quite repetitive when you have hundreds of units shooting at the same time in rhythm, but didn't detract from the gameplay at all. Nice work!

Really enjoyed a few runs of this! Would have loved a timer or score to see how well I did after each run. The units mostly balanced so I found myself panicking to replace my shields over and over. Each shot having its own audio effect became quite repetitive when you have hundreds of units shooting at the same time in rhythm, but didn't detract from the gameplay at all. Nice work!

Thanks for the feedback :D The computer was 'retro computer terminal' Google image search inspired haha, but definitely meant to be Commodore shaped. Sorry to hear about the bug, I know exactly why it happened but surprisingly never encountered it during development, whoops!

Hey, thanks for playing! I completely agree, the project started more as trying to get a computer terminal to work which turned into 'I wonder if I can fake a sort of language recognition'. So the solution for recognising words is not nearly as effective as I would have liked. I'd love to revisit the idea someday but yeah, trying to do some sort of language recognition from scratch was a bit optimistic for a 48-hour jam :D