I wasn’t able to experience the full game unfortunately, but what I did play was fun, the atmosphere is really nice and chill and I liked the goblin movement animations. It was well put together in that regard. I didn’t realize I had to hit interact multiple times to get the full dialogue at first, so I wasn’t getting quests at first and wasn’t sure what to do. I would have liked some more obvious tells for that, or a stronger effect as mentioned before. Great work overall!
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A Day in the Life of a Goblin's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Game Design | #107 | 3.742 | 4.000 |
Overall | #135 | 3.619 | 3.869 |
Graphics | #138 | 4.009 | 4.286 |
Theme | #178 | 3.675 | 3.929 |
Innovation | #205 | 3.408 | 3.643 |
Audio | #226 | 3.408 | 3.643 |
Fun | #230 | 3.474 | 3.714 |
Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
A calm day for one goblin turns into the beginning of an epic revolution.
Did you write all the code and made all the assets from scratch?
Music and SFX from Pixabay
Epic emotional inspirational by Enmei_
Working Time by Dream-Protocol
Knight Model from Sketchfab
Low Poly Knight by R-Lab
Environmental assets from Epic Marketplace
Low Poly Nature: Lush and Diverse Environments - by Vertex Rage Studios
FANTASTIC - Village Pack by Tidal Flask Studios
All other code and assets were created by myself.
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