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Lighthouse Odyssey (JAM Version)'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Game Design | #68 | 3.852 | 3.852 |
Innovation | #197 | 3.426 | 3.426 |
Overall | #237 | 3.438 | 3.438 |
Graphics | #267 | 3.704 | 3.704 |
Audio | #293 | 3.315 | 3.315 |
Theme | #348 | 3.333 | 3.333 |
Fun | #527 | 3.000 | 3.000 |
Ranked from 54 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
It's an Odyssey in stormy waters
Did you write all the code and made all the assets from scratch?
Yes, except font and BGM (credits are made and rights are fine)
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Comments
I liked the experience, really original from what i've tried so far :)
Hi Everbro,
Thanks a lot for the feedback ! 👍
I like how exploration and puzzeling is combined in the game. Is there an ending in the game or is it endless?
(Other then that: cool and consistent artstyle. Very polished.)
Hi Zerschnetzloar,
Thanks a lot for the comment. The game has an ending, that happens once you complete the recipe and reach the destination. It's quite challenging to reach (by design, even if the design itself can be improved).
If you complete the game, do not hesitate to reply to mention how many moves you made !! :)
Very cool!
Are you planning on expanding the game after the jam?
We do not know yet. Currently, our only plan is to have some epic Mojitos for real with Thomas within the next few weeks, and decide what we'll do with the game. I think we both enjoyed the mix of exploration and puzzle, so... let's see if reviewers will think so too 😁
Very cool! I liked the concept and the way you could learn the movement and how to solve parts of the world, I also liked the storm mechanic but some sort of sound effect / visual indicator it is happening would have been nice and made it more atmospheric. Art was good but maybe some more variation in the tyles as it felt a bit same-y. Also I got lost quite easily, maybe use tiles and sharks a bit more to initially guide the player to one of the items or have some sort of compass system telling you roughly where to go although you could argue it would remove from the exploration factor of the game so depends what your going for with the game.
Overall fun game, Well done!
Hi Ghostanda !
Thanks for the comment, it will help to improve the game if we release updates after the JAM.
We actually had more tiles for every type (and more ideas), but we had to leave some for later. Filling the grid was a huge challenge -especially for Thomas who took care of the world and puzzle design-.