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space game's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Innovation | #986 | 2.143 | 3.500 |
Theme | #1071 | 2.041 | 3.333 |
Overall | #1214 | 1.701 | 2.778 |
Graphics | #1235 | 1.735 | 2.833 |
Game Design | #1236 | 1.633 | 2.667 |
Audio | #1247 | 1.429 | 2.333 |
Fun | #1387 | 1.225 | 2.000 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Initially, I intended to have collision and debris as a mechanic (storm → kessler syndrome stuff), but I ended up spending too much time on other parts of the project.
Did you write all the code and made all the assets from scratch?
I had written most of the line-renderer as well as the non-spherical gravity implementation before this gamejam.
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Comments
This is a very unexpected crazy game where orbital simulations are happening. Unfortunately, I was very bad at playing it, or maybe the game played very badly.
Probably the latter. I don't have any prior experience designing controls for this type of game.
I would appreciate it if you’d try my game.
Could you add instructions? I'm not educated enough on this to know what to do.
to give advice : make web version
This project makes use of 5 compute shaders:
I would like to, but as godot doesn't support vulkan web exports nor compute shaders with opengl, I can't export this project to web.
ok but most of people prefer to not download many games
And i made my game in godot 3.5 and i could export it to html but it hasn't any shader