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A jam submission

space gameView game page

Submitted by lanata — 16 hours, 9 minutes before the deadline
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space game's itch.io page

Results

CriteriaRankScore*Raw Score
Innovation#9862.1433.500
Theme#10712.0413.333
Overall#12141.7012.778
Graphics#12351.7352.833
Game Design#12361.6332.667
Audio#12471.4292.333
Fun#13871.2252.000

Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
Initially, I intended to have collision and debris as a mechanic (storm → kessler syndrome stuff), but I ended up spending too much time on other parts of the project.

Did you write all the code and made all the assets from scratch?
I had written most of the line-renderer as well as the non-spherical gravity implementation before this gamejam.

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Comments

Submitted

This is a very unexpected crazy game where orbital simulations are happening. Unfortunately, I was very bad at playing it, or maybe the game played very badly.

Developer

Probably the latter. I don't have any prior experience designing controls for this type of game.

Submitted

I would appreciate it if you’d try my game.

Submitted(+1)

Could you add instructions? I'm not educated enough on this to know what to do. 

Submitted

to give advice : make web version

Developer

This project makes use of 5 compute shaders:

  • 4 for the line-renderer.
  • 1 for the pre-computation of the lunar gravity volume/map (saves approx 256MiB of storage).

I would like to, but as godot doesn't support vulkan web exports nor compute shaders with opengl, I can't export this project to web.

Submitted (1 edit) (+1)

ok but most of people prefer to not download many games 

And i made my game in godot 3.5 and i could export it to html but it hasn't any shader