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lanata

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A member registered Jan 12, 2024 · View creator page →

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Probably the latter. I don't have any prior experience designing controls for this type of game.

was AI used for this?

This project makes use of 5 compute shaders:

  • 4 for the line-renderer.
  • 1 for the pre-computation of the lunar gravity volume/map (saves approx 256MiB of storage).

I would like to, but as godot doesn't support vulkan web exports nor compute shaders with opengl, I can't export this project to web.