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This project makes use of 5 compute shaders:

  • 4 for the line-renderer.
  • 1 for the pre-computation of the lunar gravity volume/map (saves approx 256MiB of storage).

I would like to, but as godot doesn't support vulkan web exports nor compute shaders with opengl, I can't export this project to web.

(1 edit) (+1)

ok but most of people prefer to not download many games 

And i made my game in godot 3.5 and i could export it to html but it hasn't any shader